Disable Game Grid

Hold the KEY: [? or /] this is one key. When the process reaches 100%, the game grid will either appear or disappear.

您需要先安裝使用者腳本管理器擴展,如 TampermonkeyGreasemonkeyViolentmonkey 之後才能安裝該腳本。

You will need to install an extension such as Tampermonkey to install this script.

您需要先安裝使用者腳本管理器擴充功能,如 TampermonkeyViolentmonkey 後才能安裝該腳本。

您需要先安裝使用者腳本管理器擴充功能,如 TampermonkeyUserscripts 後才能安裝該腳本。

你需要先安裝一款使用者腳本管理器擴展,比如 Tampermonkey,才能安裝此腳本

您需要先安裝使用者腳本管理器擴充功能後才能安裝該腳本。

(我已經安裝了使用者腳本管理器,讓我安裝!)

你需要先安裝一款使用者樣式管理器擴展,比如 Stylus,才能安裝此樣式

你需要先安裝一款使用者樣式管理器擴展,比如 Stylus,才能安裝此樣式

你需要先安裝一款使用者樣式管理器擴展,比如 Stylus,才能安裝此樣式

你需要先安裝一款使用者樣式管理器擴展後才能安裝此樣式

你需要先安裝一款使用者樣式管理器擴展後才能安裝此樣式

你需要先安裝一款使用者樣式管理器擴展後才能安裝此樣式

(我已經安裝了使用者樣式管理器,讓我安裝!)

// ==UserScript==
// @name         Disable Game Grid
// @namespace    -
// @version      0.1
// @description  Hold the KEY: [? or /] this is one key. When the process reaches 100%, the game grid will either appear or disappear.
// @author       Nudo#3310
// @match        *://moomoo.io/*
// @match        *://sandbox.moomoo.io/*
// @icon         https://www.google.com/s2/favicons?sz=64&domain=moomoo.io
// @grant        none
// ==/UserScript==

(function() {
    let errorText = "arguments bro..."

    function setLS(key, value = void 0) {
        if (!key) return console.log(errorText)

        return localStorage.setItem(key, JSON.stringify(value))
    }

    function getLS(key) {
        if (!key) return console.log(errorText)

        try {
            return JSON.parse(localStorage.getItem(key))
        } catch {
            return localStorage.getItem(key)
        }
    }

    function isGUIDisabled() {
        if (!["allianceinput", 'chatbox', 'nameinput'].includes(document.activeElement.id.toLowerCase())) {
            return true
        }

        return false
    }

    let gameGrid = (typeof getLS("gameGrid") !== "undefined" ? getLS("gameGrid") : true)

    function createElement(tag, action, node = document.body) {
        if (!tag || !action) return console.log(errorText)

        let element = document.createElement(tag)

        action(element, element.style)

        node.appendChild(element)
    }

    createElement("div", (element, style) => {
        element.id = "toggler-holder"
        style.display = "flex"
        style.pointerEvents = "none"
        style.width = "100%"
        style.height = "100%"
        style.justifyContent = "center"
        style.alignItems = "center"
        style.position = "absolute"
        style.top = "0px"
        style.zIndex = "999999999999999"
    })

    if (document.getElementById("toggler-holder")) {
        document.getElementById("toggler-holder").style.display = "none"

        let togglerCode = `
        <div class="single-chart">
          <svg viewBox="0 0 36 36">
            <path class="circle" stroke-dasharray="0, 100" d="M18 2.0845 a 15.9155 15.9155 0 0 1 0 31.831 a 15.9155 15.9155 0 0 1 0 -31.831" />
            <text x="18" y="17.35" class="percentage">Toggler Game Grid</text>
            <text x="18" y="20.35" class="percentage" id="percToggle" style="fill: #adadad;">0%</text>
          </svg>
        </div>
        <style>
        .single-chart {
          display: flex;
          width: 20%;
          justify-content: space-around;
        }

        .circle {
          fill: rgb(28 28 28 / 70%);
          stroke: #eee;
          stroke-width: .5;
          stroke-linecap: round;
          animation: progress 1s ease-out forwards;
        }

        @keyframes progress {
          0% {
            stroke-dasharray: 0 100;
          }
        }

        .percentage {
          fill: #eee;
          font-size: 3px;
          text-anchor: middle;
        }
        </style>
        `
        document.getElementById("toggler-holder").innerHTML = togglerCode
    }

    let togglerOffset = 0

    function resetToggler() {
        keys[191] = false
        activeToggler = false
        togglerOffset = 0
        document.getElementById("toggler-holder").style.display = "none"
        document.querySelector(".circle").style.strokeDasharray = [0, 100]
    }

    function toggleGameGrid() {
        document.getElementById("toggler-holder").style.display = "flex"

        togglerOffset += 2
        activeToggler = true

        document.querySelector(".circle").style.strokeDasharray = [togglerOffset, 100]
        document.getElementById("percToggle").innerHTML = togglerOffset + "%"

        if (togglerOffset >= 100) {
            gameGrid = !gameGrid
            setLS("gameGrid", gameGrid)
            resetToggler()
        }
    }

    let keys = []
    let activeToggler = false
    let node = document || document.getElementById("gameCanvas") || window

    node.addEventListener("keydown", (event) => {
        if (!isGUIDisabled()) return null

        keys[event.keyCode] = true
    })

    node.addEventListener("keyup", (event) => {
        keys[event.keyCode] = false
    })

    let { maxScreenWidth, maxScreenHeight } = window.config
    let { lineTo, moveTo, clearRect } = CanvasRenderingContext2D.prototype
    let gridAlpha = 0.06

    CanvasRenderingContext2D.prototype.clearRect = function(x, y, width, height) {
        if (keys[191]) {
            toggleGameGrid()
        } else {
            if (activeToggler) {
                resetToggler()
            }
        }

        return clearRect.apply(this, arguments)
    }

    CanvasRenderingContext2D.prototype.moveTo = function(x, y) {
        if (!gameGrid) {
            if (this.globalAlpha == gridAlpha) {
                return void 0
            } else {
                return moveTo.call(this, x, y)
            }
        }

        return moveTo.apply(this, arguments)
    }

    CanvasRenderingContext2D.prototype.lineTo = function(x, y) {
        if (!gameGrid) {
            if (y == maxScreenHeight || x == maxScreenWidth) {
                if (this.globalAlpha == gridAlpha) {
                    return void 0
                } else {
                    return lineTo.call(this, x, y)
                }
            } else {
                return lineTo.call(this, x, y)
            }
        }

        return lineTo.apply(this, arguments)
    }
})()