Enhance Tool I

RT

此腳本不應該直接安裝,它是一個供其他腳本使用的函式庫。欲使用本函式庫,請在腳本 metadata 寫上: // @require https://update.gf.qytechs.cn/scripts/447160/1069297/Enhance%20Tool%20I.js

您需要先安裝使用者腳本管理器擴展,如 TampermonkeyGreasemonkeyViolentmonkey 之後才能安裝該腳本。

You will need to install an extension such as Tampermonkey to install this script.

您需要先安裝使用者腳本管理器擴充功能,如 TampermonkeyViolentmonkey 後才能安裝該腳本。

您需要先安裝使用者腳本管理器擴充功能,如 TampermonkeyUserscripts 後才能安裝該腳本。

你需要先安裝一款使用者腳本管理器擴展,比如 Tampermonkey,才能安裝此腳本

您需要先安裝使用者腳本管理器擴充功能後才能安裝該腳本。

(我已經安裝了使用者腳本管理器,讓我安裝!)

你需要先安裝一款使用者樣式管理器擴展,比如 Stylus,才能安裝此樣式

你需要先安裝一款使用者樣式管理器擴展,比如 Stylus,才能安裝此樣式

你需要先安裝一款使用者樣式管理器擴展,比如 Stylus,才能安裝此樣式

你需要先安裝一款使用者樣式管理器擴展後才能安裝此樣式

你需要先安裝一款使用者樣式管理器擴展後才能安裝此樣式

你需要先安裝一款使用者樣式管理器擴展後才能安裝此樣式

(我已經安裝了使用者樣式管理器,讓我安裝!)

// ==UserScript==
// @name         Enhance Tool I
// @namespace    http://tampermonkey.net/
// @version      1.4
// @description  RT
// @author       lyscop
// @match        *
// @include      *
// @grant        none
// ==/UserScript==

    let isShowEff = GM_getValue('showEff', true);

    GM_registerMenuCommand('显示隐藏金币灵石效率', () => {
        GM_setValue('showEff', !isShowEff);
        isShowEff = GM_getValue('showEff', true);
        alert('金币灵石效率已' +
            (isShowEff ? '显示' : '隐藏') +
      ',请刷新'
        );
    });
 
    // dps显示x
    var DPSx=0;
    unsafeWindow.dpsx = function dpsx(){
        var aps = document.getElementsByClassName("ant-tabs-tabpane ant-tabs-tabpane-active")[0].getElementsByTagName("p");
        if(aps.length<20){
            return;
        }
        //计算是物理还是法术
        for(var p=0; p<aps.length; p++) {
            if(aps[p].innerHTML.split(':')[0] == '物理攻击') {
                var wgs = aps[p].innerText.split(":")[1].split("-");
            }
            if(aps[p].innerHTML.split(':')[0] == '物理暴击几率') {
                var wgjl = aps[p].innerText.split(":")[1].split("%")[0];
            }
            if(aps[p].innerHTML.split(':')[0] == '物理暴击倍率') {
                var wgbl = aps[p].innerText.split(":")[1].split("%")[0];
            }
            if(aps[p].innerHTML.split(':')[0] == '法术攻击') {
                var fgs = aps[p].innerText.split(":")[1].split("-");
            }
            if(aps[p].innerHTML.split(':')[0] == '法术暴击几率') {
                var fgjl = aps[p].innerText.split(":")[1].split("%")[0];
            }
            if(aps[p].innerHTML.split(':')[0] == '法术暴击倍率') {
                var fgbl = aps[p].innerText.split(":")[1].split("%")[0];
            }
        }
        var d = 0;
        if(wgs.length==1){
            return
        }
        if(parseInt(wgs[1])>parseInt(fgs[1])){
            d = (parseInt(wgs[0])+parseInt(wgs[1]))/2*parseInt(wgjl)*parseInt(wgbl)/10000;
        } else {
            d = (parseInt(fgs[0])+parseInt(fgs[1]))/2*parseInt(fgjl)*parseInt(fgbl)/10000;
        }
        d = d.toFixed(2);
        var txt = ""+d;
        if(DPSx == d){
            return;
        }
        if(DPSx!=0){
            var dx = d-DPSx;
            dx = dx.toFixed(2);
            if(d>DPSx){
                txt += "<span style='color: red;'>&nbsp;&nbsp;+"+dx+"</span>"
            } else {
                txt += "<span style='color: green;'>&nbsp;&nbsp;"+dx+"</span>"
            }
        }
        DPSx = d;
        document.getElementById("dps").innerHTML=txt;
    }
 
    // 升级所需时间x
    function upLevelx(){
        var href = window.location.href;
        if( href.indexOf("login")>0){
            return;
        }
        dpsx();
        //console.log("upup...");
        var ps = document.getElementsByClassName("ant-tabs-tabpane ant-tabs-tabpane-active")[0].getElementsByTagName("p");
        if(ps.length<4){
            return;
        }
        var elem;
        var title;
        for(var p=0; p<ps.length; p++) {
            if(ps[p].innerHTML.split(':')[0] == ' 经验') {
                elem = ps[p];
                title = elem.getAttribute("title");
            }
        }
 
        if(title){
            var all = title.split("/")[1];
            var now = title.split("/")[0];
            var xl = elem.nextSibling.innerText.split(":")[1];
            xl = xl.split("/")[0];
            var txt = "";
            if(xl>0) {
                var mins = (all-now)/xl;
                if(mins>60){
                    mins = mins/60;
                    txt += mins.toFixed(2)+"小时";
                } else {
                    txt += mins.toFixed(2)+"分钟";
                }
            }
            document.getElementById("levelUp").innerHTML=txt;
        }
    }
    setInterval(upLevelx, 5000);//每分钟检查一次
    
     function getParams(data) {  // GET参数格式化
      const keys = Object.keys(data).sort()
      let params = keys.reduce((rst, v) => rst += `${v}=${data[v]}&`, '').slice(0, -1)
      return params
    }
    
    async function postData(url = '', data = {}, method = 'POST') {  // 接口请求封装
      let request = {
        method: method,
        headers: {
          'Content-Type': 'application/json',
          'token': localStorage.getItem('token')
        },
        body: JSON.stringify(data)
      }
      method === 'GET' && delete (request.body)
      let params = method === 'GET' ? '?' + getParams(data) : ''
      const response = await fetch(`http://119.91.99.233:8088/api/${url}${params}`, request);
      return response.json();
    }
    
    
    async function getGoodsNum(name) {
      const result = await postData('getGoods', {}, 'GET')
        .then(res => {
          console.log(res)
          let num = 0
          if (res.status === 200) {
            res.data.goodsList.forEach(item => {  // 遍历物品
              if (item.name === name) num = item.count
            })
          }
          return num
        });
      return result
    }
    
 
    var hour1;
    var gold1;
    var stone1;
    var yp1 = 0;
    var zfy1 = 0;
    var hour2;
    var gold2
    var stone2;
    var yp2 = 0;
    var zfy2 = 0;
    var goldData;
    var stoneData;
    var ypData;
    var zfyData;
    var effObj = {};
    var roleName;
    var strData="<div>";
    async function getData(){
        //getEffData();
        var strData1 = '';
        var d = new Date();
        var nowTime = ('0' +d.getHours().toString()).slice(-2) + ':' + ('0' +d.getMinutes().toString()).slice(-2);

        var elem = document.getElementsByClassName('ant-tabs-tabpane')[0].getElementsByTagName("p");
        roleName = document.getElementsByClassName('ant-card-head')[0].getElementsByClassName('ant-card-head-title')[0].innerHTML;

        if(('0' +d.getMinutes().toString()).slice(-2) == '00') {
            if(!GM_getValue(roleName).gold1) {
                hour1 = ('0' +d.getHours().toString()).slice(-2);

                for(var i=0; i<elem.length; i++) {
                    if(elem[i].innerHTML.split(':')[0] == '金币') {
                        gold1 = elem[i].innerHTML.split(':')[1];
                    }
                    if(elem[i].innerHTML.split(':')[0] == '灵石') {
                        stone1 = elem[i].innerHTML.split(':')[1];
                    }
                }

                yp1 = await getGoodsNum('妖魄');
                effObj = GM_getValue(roleName);
                effObj['hour1'] = hour1;
                effObj['gold1'] = gold1;
                effObj['stone1'] = stone1;
                effObj['yp1'] = yp1;
                GM_setValue(roleName, effObj);

                //GM_setValue('zfy1', zfy1);
                strData1 = "<span style='color:brown'>" + nowTime + "</span><br>记录当前数据<br>";

            } else {
                hour2 = ('0' +d.getHours().toString()).slice(-2);

                for(var p=0; p<elem.length; p++) {
                    if(elem[p].innerHTML.split(':')[0] == '金币') {
                        gold2 = elem[p].innerHTML.split(':')[1];
                    }
                    if(elem[p].innerHTML.split(':')[0] == '灵石') {
                        stone2 = elem[p].innerHTML.split(':')[1];
                    }
                }

                yp2 = await getGoodsNum('妖魄');
                if(hour2 - GM_getValue(roleName).hour1 == 1 || hour2 - GM_getValue(roleName).hour1 == -23) {
                    effObj = GM_getValue(roleName);
                    goldData = gold2 - GM_getValue(roleName).gold1;
                    stoneData = stone2 - GM_getValue(roleName).stone1;
                    ypData = yp2 - GM_getValue(roleName).yp1;
                    //zfyData = zfy2 - GM_getValue('zfy1');
                    if(goldData < 0) {
                        goldData = 0;
                        effObj['gold1'] = gold2;
                        GM_setValue(roleName, effObj);
                    }
                    if(stoneData < 0) {
                        stoneData = 0;
                        effObj['stone1'] = stone2;
                        GM_setValue(roleName, effObj);
                    }

                    if(ypData < 0) {
                        ypData = 0;
                        effObj['yp1'] = yp2;
                        GM_setValue(roleName, effObj);
                    }
                    if(zfyData < 0) {
                        //zfyData = 0;
                        //GM_setValue('zfy1', zfy2);
                    }
                    /*strData1 += "<span style='color:brown'>" + nowTime + "</span><br>每小时金币 " + goldData +
                        "<br>每小时灵石 " + stoneData + " / " + stone2 + " - " + GM_getValue('stone1') +
                         "<br>每小时妖魄 " + ypData + " / " + yp2 + " - " + GM_getValue('yp1') +
                         "<br>每小时祝福油 " + zfyData + " / " + zfy2 + " - " + GM_getValue('zfy1') + "<br>";*/
                    strData1 += "<span style='color:brown'>" + nowTime + "</span><br>每小时金币 " + goldData +
                        "<br>每小时灵石 " + stoneData + " / " + stone2 + " - " + GM_getValue(roleName).stone1 +
                        "<br>每小时妖魄 " + ypData + " / " + yp2 + " - " + GM_getValue(roleName).yp1 + "<br>";
                    effObj['hour1'] = hour2;
                    effObj['gold1'] = gold2;
                    effObj['stone1'] = stone2;
                    effObj['yp1'] = yp2;
                    GM_setValue(roleName, effObj);
                    //GM_setValue('zfy1', zfy2);

                } else {
                    effObj = GM_getValue(roleName);
                    effObj['hour1'] = hour2;
                    effObj['gold1'] = gold2;
                    effObj['stone1'] = stone2;
                    effObj['yp1'] = yp2;
                    GM_setValue(roleName, effObj);
                    //GM_setValue('zfy1', zfy2);
                    
                    strData1 += "<span style='color:brown'>" + nowTime + "</span><br>记录当前数据<br>";
                }
            }
            strData = strData1
            strData +="</div>";
            $("#ixxlog").append(strData);
            var ele = document.getElementById('ixxlog');
            //ele.scrollTop=500
            //ele.scrollTop = ele.scrollHeight;
            ele.scrollTop = ele.scrollHeight - ele.clientHeight;

        }
    }

    var goldDaily;
    var stoneDaily;
    var ypDaily;
    var zfyDaily;
    var strDailyData="<div>";
    async function getDailyData(){
        var strDailyData1 = '';
        var d = new Date();
        var nowTime = ('0' +d.getHours().toString()).slice(-2) + ':' + ('0' +d.getMinutes().toString()).slice(-2);
        var elem = document.getElementsByClassName('ant-tabs-tabpane')[0].getElementsByTagName("p");
        roleName = document.getElementsByClassName('ant-card-head')[0].getElementsByClassName('ant-card-head-title')[0].innerHTML;
        if(('0' +d.getHours().toString()).slice(-2) == '21' && ('0' +d.getMinutes().toString()).slice(-2) == '00') {
            if(!GM_getValue(roleName).goldDaily) {
                effObj = GM_getValue(roleName);
                for(var i=0; i<elem.length; i++) {
                    if(elem[i].innerHTML.split(':')[0] == '金币') {
                        goldDaily = elem[i].innerHTML.split(':')[1];
                    }
                    if(elem[i].innerHTML.split(':')[0] == '灵石') {
                        stoneDaily = elem[i].innerHTML.split(':')[1];
                    }
                }

                ypDaily = yp1;
                effObj['goldDaily'] = goldDaily;
                effObj['stoneDaily'] = stoneDaily;
                effObj['ypDaily'] = ypDaily;
                GM_setValue(roleName, effObj);
                //GM_setValue('zfyDaily', zfyDaily);
                strDailyData1 = "<span style='color:orange'>" + nowTime + "</span><br>记录当日数据<br>";

            } else {
                effObj = GM_getValue(roleName);
                for(var p=0; p<elem.length; p++) {
                    if(elem[p].innerHTML.split(':')[0] == '金币') {
                        goldDaily = elem[p].innerHTML.split(':')[1];
                    }
                    if(elem[p].innerHTML.split(':')[0] == '灵石') {
                        stoneDaily = elem[p].innerHTML.split(':')[1];
                    }
                }

                ypDaily = yp2;
                goldData = goldDaily - GM_getValue(roleName).goldDaily;
                stoneData = stoneDaily - GM_getValue(roleName).stoneDaily;
                ypData = ypDaily - GM_getValue(roleName).ypDaily;
                //zfyData = zfyDaily - GM_getValue('zfyDaily');

                /*strDailyData1 += "<span style='color:orange'>" + nowTime + "</span><br>每日金币 " + goldData +
                    "<br>每日灵石 "+ stoneData + " / "+ stoneDaily + " - " + GM_getValue('stoneDaily') +
                    "<br>每日妖魄 "+ ypData + " / "+ ypDaily + " - " + GM_getValue('ypDaily') +
                    "<br>每日祝福油 "+ zfyData + " / "+ zfyDaily + " - " + GM_getValue('zfyDaily') + "<br>";*/
                strDailyData1 += "<span style='color:orange'>" + nowTime + "</span><br>每日金币 " + goldData +
                    "<br>每日灵石 "+ stoneData + " / "+ stoneDaily + " - " + GM_getValue(roleName).stoneDaily +
                    "<br>每日妖魄 "+ ypData + " / "+ ypDaily + " - " + GM_getValue(roleName).ypDaily + "<br>";

                effObj['goldDaily'] = goldDaily;
                effObj['stoneDaily'] = stoneDaily;
                effObj['ypDaily'] = ypDaily;
                GM_setValue(roleName, effObj);
                //GM_setValue('zfyDaily', zfyDaily);
            }
            strDailyData = strDailyData1;
            strDailyData +="</div>";
            $("#ixxlog").append(strDailyData);
            var ele = document.getElementById('ixxlog');
            ele.scrollTop = ele.scrollHeight - ele.clientHeight;
        }
    }

    // 计算效率
    var goldEff;
    var stoneEff;
    var hourEff;
    var minEff;
    var leave1;
    var leave2;
    var ft;
    var firstTime;
    var firstGold;
    var firstStone;
    var goldElt;
    var stoneElt;
    var resetAll = document.createElement('a');
    var goldTag = document.createElement('p');
    var stoneTag = document.createElement('p');
    var timeTag = document.createElement('p');
    function getEffDataInit() {
        var href = window.location.href;
        if( href.indexOf("login")>0){
            setTimeout(getEffDataInit, 1500);
            return;
        }
        if(!isShowEff) {
            return;
        }
        roleName = document.getElementsByClassName('ant-card-head')[0].getElementsByClassName('ant-card-head-title')[0].innerHTML;
        if(!GM_getValue(roleName)) {
            effObj['roleName'] = roleName;
            GM_setValue(roleName, effObj);
        }
        var elt = document.getElementsByClassName('ant-tabs-tabpane')[0].getElementsByTagName("p");
        firstTime = Date.parse(new Date());
        effObj = GM_getValue(roleName);
        for(var i=0; i<elt.length; i++) {
            if(elt[i].innerHTML.split(':')[0] == '金币') {
                goldElt = elt[i];
                //console.log(goldElt);
                firstGold = elt[i].innerHTML.split(':')[1];
            }
            if(elt[i].innerHTML.split(':')[0] == '灵石') {
                stoneElt = elt[i];
                //console.log(goldElt);
                firstStone = elt[i].innerHTML.split(':')[1];
            }
        }
        resetAll.href = '#';
        //resetAll.onclick = 'resetAllData()'
        resetAll.onclick = function(){
            resetAllData()
        };
        resetAll.innerText = ' 重置All';
        goldTag.innerText = ' 效率:0/小时';
        stoneTag.innerText = ' 效率:0/小时';
        timeTag.innerText = ' 时长:0小时 0分钟';
        timeTag.title = '挂机时长';
        elt[0].append(resetAll);
        goldElt.nextSibling.parentNode.insertBefore(goldTag, goldElt.nextSibling);
        stoneElt.nextSibling.parentNode.insertBefore(stoneTag, stoneElt.nextSibling);
        elt[0].nextSibling.parentNode.insertBefore(timeTag, elt[0].nextSibling);

        effObj['ft'] = firstTime;
        effObj['firstTime'] = firstTime;
        effObj['firstGold'] = firstGold;
        effObj['firstStone'] = firstStone;
        GM_setValue(roleName, effObj);
        console.log(effObj)
        //console.log(firstGold + firstStone)
    }
    window.setTimeout(getEffDataInit, 2000);

    function resetAllData() {
        var newGoldEffTag;
        var newStoneTag;
        var nowTime = Date.parse(new Date());
        roleName = document.getElementsByClassName('ant-card-head')[0].getElementsByClassName('ant-card-head-title')[0].innerHTML;
        var elt = document.getElementsByClassName('ant-tabs-tabpane')[0].getElementsByTagName("p");
        effObj = GM_getValue(roleName);
        for(var h =0; h<elt.length; h++) {
            if(elt[h].innerHTML.split(':')[0] == '金币') {
                newGoldEffTag = elt[h].nextSibling;
                firstGold = elt[h].innerHTML.split(':')[1];
            }
            if(elt[h].innerHTML.split(':')[0] == '灵石') {
                newStoneTag = elt[h].nextSibling;
                firstStone = elt[h].innerHTML.split(':')[1];
            }
        }
        newGoldEffTag.innerHTML = ' 效率:0/小时';
        newStoneTag.innerHTML = ' 效率:0/小时';
        console.log('ok')
        for(var i=0; i<elt.length; i++) {
            if(elt[i].innerHTML.split(':')[0] == ' 经验') {
                elt[i].nextSibling.childNodes[1].click();
            }
        }

        effObj['firstTime'] = nowTime;
        effObj['firstGold'] = firstGold;
        effObj['firstStone'] = firstStone;
        GM_setValue(roleName, effObj);
        clearInterval(effData);
        effData = setInterval(getEffData, 60000);
    }


    function getEffData(){
        var href = window.location.href;
        if( href.indexOf("login")>0){
            return;
        }
        if(!isShowEff) {
            return;
        }
        roleName = document.getElementsByClassName('ant-card-head')[0].getElementsByClassName('ant-card-head-title')[0].innerHTML;
        getData();
        window.setTimeout(function(){
            getDailyData();
        }, 500);

        effObj = GM_getValue(roleName);
        var elt = document.getElementsByClassName('ant-tabs-tabpane')[0].getElementsByTagName("p");
        var nowTime = Date.parse(new Date());
        var nowGold;
        var nowStone;
        var newGoldEffTag;
        var newStoneTag;
        var newTimeTag;
        for(var j=0; j<elt.length; j++) {
            if(elt[j].innerHTML.split(':')[0] == '金币') {
                newGoldEffTag = elt[j].nextSibling;
                nowGold = elt[j].innerHTML.split(':')[1];
            }
            if(elt[j].innerHTML.split(':')[0] == '灵石') {
                newStoneTag = elt[j].nextSibling;
                nowStone = elt[j].innerHTML.split(':')[1];
            }
        }

        goldEff = parseInt((nowGold - GM_getValue(roleName).firstGold) / ((nowTime - GM_getValue(roleName).firstTime) / (3600 * 1000)));
        //console.log(goldEff);
        stoneEff = parseInt((nowStone - GM_getValue(roleName).firstStone) / ((nowTime - GM_getValue(roleName).firstTime) / (3600 * 1000)));
        //console.log(stoneEff);

        if(goldEff < 0) {
            goldEff = 0;
            effObj['firstTime'] = nowTime;
            effObj['firstGold'] = nowGold;
            effObj['firstStone'] = nowStone;
            GM_setValue(roleName, effObj);
        }
        if(stoneEff < 0) {
            stoneEff = 0;
            effObj['firstTime'] = nowTime;
            effObj['firstGold'] = nowGold;
            effObj['firstStone'] = nowStone;
            GM_setValue(roleName, effObj);
        }

        leave1 = (nowTime - GM_getValue(roleName).ft) % (24 * 3600 * 1000);
        hourEff = Math.floor(leave1 / (3600 * 1000));
        leave2 = leave1 % (3600 * 1000);
        minEff = Math.floor(leave2 / (60 * 1000)) + 1;
        //console.log(minEff)
        newGoldEffTag.innerHTML = ' 效率:' + goldEff + '/小时';
        newStoneTag.innerHTML = ' 效率:' + stoneEff + '/小时';
        elt[0].nextSibling.innerHTML = ' 时长:' + hourEff + '小时 ' + minEff + '分钟';

    }
    var effData = setInterval(getEffData, 60000); //每分钟启动一次