Siege Incoming Counter

Counts incoming troops to sieges sorted by type of attack

您需要先安裝使用者腳本管理器擴展,如 TampermonkeyGreasemonkeyViolentmonkey 之後才能安裝該腳本。

You will need to install an extension such as Tampermonkey to install this script.

您需要先安裝使用者腳本管理器擴充功能,如 TampermonkeyViolentmonkey 後才能安裝該腳本。

您需要先安裝使用者腳本管理器擴充功能,如 TampermonkeyUserscripts 後才能安裝該腳本。

你需要先安裝一款使用者腳本管理器擴展,比如 Tampermonkey,才能安裝此腳本

您需要先安裝使用者腳本管理器擴充功能後才能安裝該腳本。

(我已經安裝了使用者腳本管理器,讓我安裝!)

你需要先安裝一款使用者樣式管理器擴展,比如 Stylus,才能安裝此樣式

你需要先安裝一款使用者樣式管理器擴展,比如 Stylus,才能安裝此樣式

你需要先安裝一款使用者樣式管理器擴展,比如 Stylus,才能安裝此樣式

你需要先安裝一款使用者樣式管理器擴展後才能安裝此樣式

你需要先安裝一款使用者樣式管理器擴展後才能安裝此樣式

你需要先安裝一款使用者樣式管理器擴展後才能安裝此樣式

(我已經安裝了使用者樣式管理器,讓我安裝!)

// ==UserScript==
// @name         Siege Incoming Counter
// @namespace    http://tampermonkey.net/
// @version      0.1
// @description  Counts incoming troops to sieges sorted by type of attack
// @author       acv-98
// @match        https://*.grepolis.com/game/*
// @run-at       document-end
// @icon         https://wiki.en.grepolis.com/images/f/f9/Town_fight.png
// @grant        none
// @license MIT
// ==/UserScript==


(function() {
    'use strict';
    function addIncomings() {
        $('.report_side_defender').each(function () {
            $(this).find('h4').html(
                "Movements of troops: " +
                "<img src='https://gpen.innogamescdn.com/images/game/unit_overview/attack_sea.png' style='vertical-align: middle;  margin-right: 5px;' />" +
                $(this).find('.attack_sea').length +
                "<img src='https://gpen.innogamescdn.com/images/game/unit_overview/attack_land.png' style='vertical-align: middle; margin-left: 10px;  margin-right: 5px;' />" +
                $(this).find('.attack_land').length +
                "<img src='https://gpen.innogamescdn.com/images/game/unit_overview/support.png' style='vertical-align: middle; margin-left: 10px; margin-right: 5px;' />" +
                $(this).find('.support').length
           );
        });
    }

    function waitForKeyElements (
        selectorTxt,    /* Required: The jQuery selector string that
                            specifies the desired element(s).
                        */
        actionFunction, /* Required: The code to run when elements are
                            found. It is passed a jNode to the matched
                            element.
                        */
        bWaitOnce,      /* Optional: If false, will continue to scan for
                            new elements even after the first match is
                            found.
                        */
        iframeSelector  /* Optional: If set, identifies the iframe to
                            search.
                        */
    ) {
        var targetNodes, btargetsFound;
    
        if (typeof iframeSelector == "undefined")
            targetNodes     = $(selectorTxt);
        else
            targetNodes     = $(iframeSelector).contents ()
                                               .find (selectorTxt);
    
        if (targetNodes  &&  targetNodes.length > 0) {
            btargetsFound   = true;
            /*--- Found target node(s).  Go through each and act if they
                are new.
            */
            targetNodes.each ( function () {
                var jThis        = $(this);
                var alreadyFound = jThis.data ('alreadyFound')  ||  false;
    
                if (!alreadyFound) {
                    //--- Call the payload function.
                    var cancelFound     = actionFunction (jThis);
                    if (cancelFound)
                        btargetsFound   = false;
                    else
                        jThis.data ('alreadyFound', true);
                }
            } );
        }
        else {
            btargetsFound   = false;
        }
    
        //--- Get the timer-control variable for this selector.
        var controlObj      = waitForKeyElements.controlObj  ||  {};
        var controlKey      = selectorTxt.replace (/[^\w]/g, "_");
        var timeControl     = controlObj [controlKey];
    
        //--- Now set or clear the timer as appropriate.
        if (btargetsFound  &&  bWaitOnce  &&  timeControl) {
            //--- The only condition where we need to clear the timer.
            clearInterval (timeControl);
            delete controlObj [controlKey]
        }
        else {
            //--- Set a timer, if needed.
            if ( ! timeControl) {
                timeControl = setInterval ( function () {
                        waitForKeyElements (    selectorTxt,
                                                actionFunction,
                                                bWaitOnce,
                                                iframeSelector
                                            );
                    },
                    300
                );
                controlObj [controlKey] = timeControl;
            }
        }
        waitForKeyElements.controlObj   = controlObj;
    }

    waitForKeyElements (
        ".report_side_defender",
        addIncomings
    );

})();