Multibox script UPDATED

multibox after 2023 patch

目前為 2023-09-30 提交的版本,檢視 最新版本

您需要先安裝使用者腳本管理器擴展,如 TampermonkeyGreasemonkeyViolentmonkey 之後才能安裝該腳本。

You will need to install an extension such as Tampermonkey to install this script.

您需要先安裝使用者腳本管理器擴充功能,如 TampermonkeyViolentmonkey 後才能安裝該腳本。

您需要先安裝使用者腳本管理器擴充功能,如 TampermonkeyUserscripts 後才能安裝該腳本。

你需要先安裝一款使用者腳本管理器擴展,比如 Tampermonkey,才能安裝此腳本

您需要先安裝使用者腳本管理器擴充功能後才能安裝該腳本。

(我已經安裝了使用者腳本管理器,讓我安裝!)

你需要先安裝一款使用者樣式管理器擴展,比如 Stylus,才能安裝此樣式

你需要先安裝一款使用者樣式管理器擴展,比如 Stylus,才能安裝此樣式

你需要先安裝一款使用者樣式管理器擴展,比如 Stylus,才能安裝此樣式

你需要先安裝一款使用者樣式管理器擴展後才能安裝此樣式

你需要先安裝一款使用者樣式管理器擴展後才能安裝此樣式

你需要先安裝一款使用者樣式管理器擴展後才能安裝此樣式

(我已經安裝了使用者樣式管理器,讓我安裝!)

// ==UserScript==
// @name         Multibox script UPDATED
// @namespace    http://tampermonkey.net/
// @version      4
// @description  multibox after 2023 patch
// @author       Mi300#4401
// @match        https://diep.io/*
// @icon         data:image/gif;base64,R0lGODlhAQABAAAAACH5BAEKAAEALAAAAAABAAEAAAICTAEAOw==
// @license      MIT
// @grant        GM_getValue
// @grant        GM_setValue
// ==/UserScript==


let WTF = setInterval (function() {
    if (!document.querySelector('d-base').shadowRoot.children[0].shadowRoot.getElementById('username-input')) {
      return;
    }
    clearInterval (WTF)

    (function() {
      var delay = 1000;
      (function loop() {
        setTimeout(() => {
          localStorage.removeItem("rivet:token")
          loop();
        }, delay);
      })();
    })();
    const p = CanvasRenderingContext2D.prototype

    const _fill = p.fill,
    _beginPath = p.beginPath,
    _lineTo = p.lineTo,
    _moveTo = p.moveTo,
    _getGamepads = window.navigator.getGamepads,
    _strokeRect = p.strokeRect,
   	_toString = Function.prototype.toString;


    let fill,
        beginPath,
        lineTo,
        moveTo,
        getGamepads,
        strokeRect;

    let canRespawn = false;
    let worldPosition = [0, 0];
    let overlay;
    let mouseOffset = [0, 0];
    let gui = true;
    let test = 1;

    let gamepadConnected = false;
    let gamepadAxes = [0, 0, 0, 0]
    let gamepadButtons = [
        ...Array(17)].map((x) => {
            return { pressed: false };
        });

    const fetchGamepad = () => {
        return {
            axes: gamepadAxes,
            buttons: gamepadButtons,
            mapping: 'standard',
        }
    }

    getGamepads = function(...args) {
      if (gamepadConnected) {
        return [fetchGamepad()]
      }
      return false;
    }


    let cameraZoom = 0.5;

    const canvas = document.getElementById ('canvas');

    let dgg = 'i';

    function hookMinimapArrow () {

        let drawInstructions = 0;
        let minimapArrowVertex = [];
        beginPath = function(...args) {
          drawInstructions = 1;
          minimapArrowVertex = [];
          _beginPath.call(this, ...args);
        }
        moveTo = function(...args) {
            drawInstructions = 2;
            minimapArrowVertex.push (args);
            _moveTo.call(this, ...args)
        }
        lineTo = function(...args) {
          if (drawInstructions >= 2 && drawInstructions <= 5) {
            drawInstructions ++;
            minimapArrowVertex.push (args);
          } else {
            drawInstructions = 0;
          }
          _lineTo.call(this, ...args)
        }
        fill = function(...args) {
          if (this.globalAlpha != 1) {
            _fill.call(this, ...args)
            return;
          }
          if (this.fillStyle != '#000000') {
            _fill.call(this, ...args)
            return;
          }
          if (drawInstructions === 4) {
            const pos = getAverage (minimapArrowVertex);
            worldPosition = getWorldPosition (pos);
          }
          _fill.call(this, ...args)
        }
    }
    let minimapPosition = [0, 0];
    let minimapDim = [0, 0];

    function hookMinimap () {
        strokeRect = function(...args) {
          const transform = this.getTransform ();
          minimapPosition = [transform.e, transform.f];
          minimapDim = [transform.a, transform.d];
          _strokeRect.call(this, ...args)
        }
    }

    function getWorldPosition (position) {
        const ret = [
            parseFloat((((position[0] - minimapPosition[0] - minimapDim[0] / 2) / minimapDim[0] * 100) * 460).toFixed (3)),
            parseFloat((((position[1] - minimapPosition[1] - minimapDim[1] / 2) / minimapDim[1] * 100) * 460).toFixed (3)),
        ]
        return ret;
    }
    const Mi = '';

    function getAverage (points) {
        let ret = [0, 0];
        points.forEach (point => {
            ret[0] += point[0];
            ret[1] += point[1];
        });
        ret[0] /= points.length;
        ret[1] /= points.length;

        return ret;
    }
    let dgh = 'M';


      const getDist = (t1, t2) => {
          const distX = t1[0] - t2[0];
          const distY = t1[1] - t2[1];

          return [Math.hypot(distX, distY), distX, distY];
      };

    function moveBot () {
        input.execute('game_stats_build 565656565656567878787878784478422')
        const dangerRadius = Boolean(parseInt(localStorage.followCursor)) ? 750 : 250
        gamepadButtons[7].pressed = Boolean(parseInt(localStorage.autoShoot))

        if (Boolean(parseInt(localStorage.autoRespawn))) {
            if (canRespawn) {
                input.try_spawn (localStorage.name)
            }
        }
        if (input.should_prevent_unload()) {
            canRespawn = true;
        }
        let masterMouse = GM_getValue('multiboxMouse');
        let masterMove = GM_getValue ('multiboxWorld');

        if (Boolean(parseInt(localStorage.followCursor))) {
            masterMove = masterMouse;
        }

        const distanceMouse = getDist (masterMouse, worldPosition);
        const distanceMove = getDist (masterMove, worldPosition);

        if (!masterMouse[0] || !masterMouse[1] || !masterMove[0] || !masterMove[1]) {
            return;
        }



        if (Boolean(parseInt(localStorage.copyMovement))) {
              gamepadAxes[0] = masterMove[0] + distanceMove[1] * 100;
              gamepadAxes[1] = masterMove[1] + distanceMove[2] * 100;
        } else {
            gamepadAxes[0] = worldPosition[0];
            gamepadAxes[1] = worldPosition[1];
        }
            gamepadAxes[2] = masterMouse[0] + distanceMouse[1] * 100;
            gamepadAxes[3] = masterMouse[1] + distanceMouse[2] * 100;
        gamepadConnected = true;
    }



    function frame () {
        overlay.innerHTML = `
        <h1>MULTIBOX</h1>
        <br> <br>
        World position: <br> ${Math.round(worldPosition[0]) + ', ' + Math.round(worldPosition[1])}
        <br> <br>
        Master Tab: ${Boolean (document.hasFocus ())}
        <br> <br>
        [F] Multibox Enabled: ${Boolean (parseInt (localStorage.multiboxEnabled))}
        <br> <br>
        [G] Copy Movement: ${Boolean (parseInt (localStorage.copyMovement))}
        <br> <br>
        [R] Follow Cursor: ${Boolean (parseInt (localStorage.followCursor))}
        <br> <br>
        [Q] Toggle Gui: true
        <br> <br>
        [Z] Auto Respawn: ${Boolean (parseInt (localStorage.autoRespawn))}
        <br> <br>
        [,] Always Shoot: ${Boolean (parseInt (localStorage.autoShoot))}
        <br> <br>
        `

        if (Boolean (document.hasFocus ())) {
            gamepadConnected = false;


            const pos1 = mouseOffset[0] / Math.abs(mouseOffset[0])
            const pos2 = mouseOffset[1] / Math.abs(mouseOffset[1])
            GM_setValue('multiboxWorld', worldPosition);
            GM_setValue('multiboxMouse', [
              worldPosition[0] + ( (mouseOffset[0] * (4 - (mouseOffset[0] / Math.abs(mouseOffset[0])))) * (1 - (cameraZoom)) * 1.35 ) * 1.6,
              worldPosition[1] + ( (mouseOffset[1] * 4) * (1 - cameraZoom) * 1.35 ) * 1.6,
            ]);
            //0.46699 1          2.14137
            //0.38238 1.15
            //

        } else if (localStorage.multiboxEnabled === '1') {
            moveBot ();
        } else {
            gamepadConnected = false;
        }
        window.requestAnimationFrame (frame);
    }




    document.addEventListener ('keydown', e => {
        if (e.key === 'f') {
            localStorage.multiboxEnabled = Number (!Boolean (parseInt (localStorage.multiboxEnabled)))
        }
        if (e.key === 'g') {
            localStorage.copyMovement = Number (!Boolean (parseInt (localStorage.copyMovement)))
        }
        if (e.key === 'r') {
            localStorage.followCursor = Number (!Boolean (parseInt (localStorage.followCursor)))
        }
        if (e.key === 'q') {
            gui = !gui;
            overlay.style.display = gui ? 'block' : 'none'
        }
        if (e.key === ',') {
            localStorage.autoShoot = Number (!Boolean (parseInt (localStorage.autoShoot)))
        }
        if (e.key === 'z') {
            localStorage.autoRespawn = Number (!Boolean (parseInt (localStorage.autoRespawn)))
        }
        if (e.key === '[') {
          test += 0.25;
        }
    })

    document.addEventListener ('mousemove', e => {
        const aimRatioX = 1 - (e.x / canvas.width);
        const aimRatioY = 1 - (e.y / canvas.height);

        if (Boolean (document.hasFocus ())) {
            localStorage.aimRatioX = aimRatioX;
            localStorage.aimRatioY = aimRatioY;
        }

        mouseOffset = [
            e.x - canvas.width / 2,
            e.y - canvas.height / 2,
        ]
    });
    function terminate () {
        if (!localStorage.multiboxEnabled) {
            localStorage.multiboxEnabled = 0;
        }
        if (!localStorage.copyMovement) {
            localStorage.copyMovement = 1;
        }
        if (!localStorage.followCursor) {
            localStorage.followCursor = 0;
        }
        if (!localStorage.autoRespawn) {
            localStorage.autoRespawn = 0;
        }
        if (!localStorage.autoShoot) {
            localStorage.autoShoot = 0;
        }

        overlay = document.createElement('div');
        overlay.style.position = 'fixed';
        overlay.style.top = '1px';
        overlay.style.left = '1px';
        overlay.style.fontFamily = 'Lucida Console, Courier, monospace';
        overlay.style.fontSize = '12px';
        overlay.style.color = '#ffffff';
        overlay.style.pointerEvents = 'none';
        overlay.style.userSelect = 'none';
        overlay.style.fontSize = '14px';
        overlay.style.backgroundColor = 'gray';
        overlay.style.height = '450px';
        overlay.style.width = '250px';
        overlay.style.borderRadius = '1px'
        overlay.style.borderStyle = 'solid'
        overlay.style.borderColor = '#404040'
        overlay.style.borderWidth = '5px'
        overlay.style.textAlign = 'center';
        document.body.appendChild(overlay);

        frame ();
        hookMinimapArrow ();
        hookMinimap ();



    }
    terminate ();




    const toString = function() {

      switch(this) {
        case fill: return _toString.call(_fill);
        case moveTo: return _toString.call(_moveTo);
        case beginPath: return _toString.call(_beginPath);
        case lineTo: return _toString.call(_lineTo);
        case getGamepads: return _toString.call(_getGamepads);
        case strokeRect: return _toString.call(_strokeRect);
        case toString: return _toString.call(_toString);
      }

      return _toString.call(this);

    };
    p.fill = fill;
    p.beginPath = beginPath;
    p.moveTo = moveTo;
    p.lineTo = lineTo;
    window.navigator.getGamepads = getGamepads;
    p.strokeRect = strokeRect;
    Function.prototype.toString = toString;
},400);