BAD MACRO v0.1

N for trap and mill M for auto heal

目前為 2023-11-12 提交的版本,檢視 最新版本

您需要先安裝使用者腳本管理器擴展,如 TampermonkeyGreasemonkeyViolentmonkey 之後才能安裝該腳本。

You will need to install an extension such as Tampermonkey to install this script.

您需要先安裝使用者腳本管理器擴充功能,如 TampermonkeyViolentmonkey 後才能安裝該腳本。

您需要先安裝使用者腳本管理器擴充功能,如 TampermonkeyUserscripts 後才能安裝該腳本。

你需要先安裝一款使用者腳本管理器擴展,比如 Tampermonkey,才能安裝此腳本

您需要先安裝使用者腳本管理器擴充功能後才能安裝該腳本。

(我已經安裝了使用者腳本管理器,讓我安裝!)

你需要先安裝一款使用者樣式管理器擴展,比如 Stylus,才能安裝此樣式

你需要先安裝一款使用者樣式管理器擴展,比如 Stylus,才能安裝此樣式

你需要先安裝一款使用者樣式管理器擴展,比如 Stylus,才能安裝此樣式

你需要先安裝一款使用者樣式管理器擴展後才能安裝此樣式

你需要先安裝一款使用者樣式管理器擴展後才能安裝此樣式

你需要先安裝一款使用者樣式管理器擴展後才能安裝此樣式

(我已經安裝了使用者樣式管理器,讓我安裝!)

// ==UserScript==
// @name         BAD MACRO v0.1
// @version      0.1
// @author       dahlia ingram
// @description  N for trap and mill M for auto heal
// @match        *://moomoo.io/*
// @match        *://*.moomoo.io/*
// @require      https://cdn.jsdelivr.net/npm/[email protected]/dist/msgpack.min.js
// @grant        none
// @icon         https://moomoo.io/img/favicon.png?v=1
// @namespace https://greasyfork.org/users/999612
// ==/UserScript==
(() => {
  // Constants and Variables
  let ws = null;
  let x = 0;
  let y = 0;
  let msgpack5 = window.msgpack;
  let scale = 45;
  let placeOffset = 5;
  let autoHeal = false;
  let autoMill = false;
  const inventory = {
    primary: null,
    secondary: null,
    food: null,
    wall: null,
    spike: null,
    mill: null,
    mine: null,
    boostPad: null,
    trap: null,
    turret: null,
    spawnpad: null
  };
  const vars = {
    camX: 0,
    camY: 0
  };
  const myPlayer = {
    sid: null,
    x: null,
    y: null,
    dir: null,
    buildIndex: null,
    weaponIndex: null,
    weaponVariant: null,
    team: null,
    isLeader: null,
    skinIndex: null,
    tailIndex: null,
    iconIndex: null
  };

  // Helper Functions

  /**
   * Utility function to join arrays
   * @param {Array} message - The array to join
   * @returns {Array} - Joined array
   */
  const join = message => Array.isArray(message) ? [...message] : [...message];

  /**
   * Hook function for WebSocket
   * @param {object} ms - WebSocket message
   */
  const hookWS = ms => {
    let tmpData = msgpack5.decode(new Uint8Array(ms.data));
    if ((ms = undefined) || (tmpData = (ms = tmpData.length > 1 ? [tmpData[0], ...join(tmpData[1])] : tmpData)[0]) || ms) {
      if ("C" == tmpData && null === myPlayer.sid && (myPlayer.sid = ms[1]) || "a" == tmpData) {
        for (tmpData = 0; tmpData < ms[1].length / 13; tmpData++) {
          let data = ms[1].slice(13 * tmpData, 13 * (tmpData + 1));
          if (data[0] == myPlayer.sid) {
            Object.assign(myPlayer, {
              x: data[1],
              y: data[2],
              dir: data[3],
              buildIndex: data[4],
              weaponIndex: data[5],
              weaponVariant: data[6],
              team: data[7],
              isLeader: data[8],
              skinIndex: data[9],
              tailIndex: data[10],
              iconIndex: data[11]
            });
          }
        }
      }
      vars.camX || (vars.camX = myPlayer.x);
      vars.camY || (vars.camY = myPlayer.y);
      if (y !== myPlayer.y || x !== myPlayer.x) {
        // AUTO HEAL CODE:
          if (autoHeal) {
            place(inventory.food);
          };
           if (autoMill) {
            let angle = Math.atan2(y - myPlayer.y, x - myPlayer.x);
            place(inventory.trap, angle + Math.PI / 2.5);
            place(inventory.mill, angle);
            place(inventory.mill, angle - Math.PI / 2.5);
          }
          x = myPlayer.x;
          y = myPlayer.y;
        }
      }
      cacheItems();
    }
  /**
   * Function to emit a packet
   * @param {string} event - Event type
   * @param {*} a - Parameter a
   * @param {*} b - Parameter b
   * @param {*} c - Parameter c
   * @param {*} m - Parameter m
   * @param {*} r - Parameter r
   */
  const emit = (event, a, b, c, m, r) => ws.send(Uint8Array.from([...msgpack5.encode([event, [a, b, c, m, r]])]));

  /**
   * Function to place an item
   * @param {number} event - Event type
   * @param {number} l - Angle
   */
  const place = (event, l) => {
    emit("G", event, false);
    emit("d", 1, l);
    emit("d", 0, l);
    emit("G", myPlayer.weaponIndex, true);
  };

  /**
   * Function to send a chat message
   * @param {string} event - The chat message
   */
  const chat = event => emit("6", event);

  /**
   * Cache the player's items
   */
  const cacheItems = () => {
    for (let c = 0; c < 9; c++) {
      var _document$getElementB;
      if (((_document$getElementB = document.getElementById(`actionBarItem${c}`)) === null || _document$getElementB === void 0 ? void 0 : _document$getElementB.offsetParent) !== null) {
        inventory.primary = c;
      }
    }
    for (let s = 9; s < 16; s++) {
      var _document$getElementB2;
      if (((_document$getElementB2 = document.getElementById(`actionBarItem${s}`)) === null || _document$getElementB2 === void 0 ? void 0 : _document$getElementB2.offsetParent) !== null) {
        inventory.secondary = s;
      }
    }
    for (let P = 16; P < 19; P++) {
      var _document$getElementB3;
      if (((_document$getElementB3 = document.getElementById(`actionBarItem${P}`)) === null || _document$getElementB3 === void 0 ? void 0 : _document$getElementB3.offsetParent) !== null) {
        inventory.food = P - 16;
      }
    }
    for (let f = 19; f < 22; f++) {
      var _document$getElementB4;
      if (((_document$getElementB4 = document.getElementById(`actionBarItem${f}`)) === null || _document$getElementB4 === void 0 ? void 0 : _document$getElementB4.offsetParent) !== null) {
        inventory.wall = f - 16;
      }
    }
    for (let _ = 22; _ < 26; _++) {
      var _document$getElementB5;
      if (((_document$getElementB5 = document.getElementById(`actionBarItem${_}`)) === null || _document$getElementB5 === void 0 ? void 0 : _document$getElementB5.offsetParent) !== null) {
        inventory.spike = _ - 16;
      }
    }
    for (let u = 26; u < 29; u++) {
      var _document$getElementB6;
      if (((_document$getElementB6 = document.getElementById(`actionBarItem${u}`)) === null || _document$getElementB6 === void 0 ? void 0 : _document$getElementB6.offsetParent) !== null) {
        inventory.mill = u - 16;
      }
    }
    for (let I = 29; I < 31; I++) {
      var _document$getElementB7;
      if (((_document$getElementB7 = document.getElementById(`actionBarItem${I}`)) === null || _document$getElementB7 === void 0 ? void 0 : _document$getElementB7.offsetParent) !== null) {
        inventory.mine = I - 16;
      }
    }
    for (let p = 31; p < 33; p++) {
      var _document$getElementB8;
      if (((_document$getElementB8 = document.getElementById(`actionBarItem${p}`)) === null || _document$getElementB8 === void 0 ? void 0 : _document$getElementB8.offsetParent) !== null) {
        inventory.boostPad = p - 16;
      }
    }
    for (let x = 31; x < 33; x++) {
      var _document$getElementB9;
      if (((_document$getElementB9 = document.getElementById(`actionBarItem${x}`)) === null || _document$getElementB9 === void 0 ? void 0 : _document$getElementB9.offsetParent) !== null) {
        inventory.trap = x - 16;
      }
    }
    for (let g = 29; g < 31; g++) {
      var _document$getElementB10;
      if (((_document$getElementB10 = document.getElementById(`actionBarItem${g}`)) === null || _document$getElementB10 === void 0 ? void 0 : _document$getElementB10.offsetParent) !== null && g !== 36) {
        inventory.turret = g - 16;
      }
    }
    inventory.spawnpad = 36;
  };
     // Event listener for [n] key to toggle autoMill
  document.addEventListener("keydown", event => {
    if (event.keyCode === 78 && document.activeElement.id.toLowerCase() !== 'chatbox') {
      autoMill = !autoMill;
      chat(`Typhoon Mill ${autoMill ? 'on' : 'off'}`);
    }
  });


  // Override WebSocket's send method
  document.msgpack = window.msgpack;
  WebSocket.prototype.oldSend = WebSocket.prototype.send;
  WebSocket.prototype.send = function (event) {
    ws || (document.ws = this, ws = this, document.ws.addEventListener("message", hookWS));
    this.oldSend(event);
  };

    // Event listener for [q] key to toggle autoHeal [changed to n key]
  document.addEventListener("keydown", event => {
    if (event.keyCode === 77 && document.activeElement.id.toLowerCase() !== 'chatbox') {
      autoHeal = !autoHeal;
      chat(`Typhoon Heal ${autoHeal ? 'on' : 'off'}`);
    }
  });
})();
// @             Shortcuts:
// @             - No Hat: Shift
// @             - Bull Helmet: R
// @             - Tank Gear: Z
// @             - Soldier Helmet: G
// @             - Booster Hat: B
// @             - Flipper Hat: Y
// @             - Winter Cap: N
// @             - EMP Helmet: J
// @             - Fluff Head: I
// @             - Turret Gear: T
// @             - Spike Gear: H
// @             - Samurai Armor: U
// @             - Bearbarian Armor: M
// @             Feel free to mix and match.
// @match        *://*.moomoo.io/*
// @namespace    https://greasyfork.org/users/1190411
// @icon         https://cdn.glitch.com/82ae8945-dcc6-4276-98a9-665381b4cd2b/cursor12.png
// @license      MIT
// @grant        none
// ==/UserScript==

(function () {
    var macrosToggle = 1;
    var macroEventListener = null;
    var menuVisible = false;
    var isDragging = false;
    var initialX;
    var initialY;

    function isChatOpen() {
        return document.activeElement.id.toLowerCase() === 'chatbox';
    }

    function isAllianceInputActive() {
        return document.activeElement.id.toLowerCase() === 'allianceinput';
    }

    function shouldHandleHotkeys() {
        return !isChatOpen() && !isAllianceInputActive();
    }

    function toggleMacros() {
        macrosToggle = (macrosToggle + 1) % 2;
        document.title = macrosToggle === 1 ? "нaтѕ-on" : "нaтѕ-oғғ";

        var macroStateElement = document.getElementById("macroState");
        macroStateElement.textContent = macrosToggle === 1 ? "On" : "Off";

        if (macrosToggle === 1) {
            macroEventListener = function (e) {
                if (shouldHandleHotkeys()) {
                    switch (e.keyCode) {
                        case 16:
                            storeEquip(0);
                            break;
                        case 82:
                            storeEquip(7);
                            break;
                        case 90:
                            storeEquip(40);
                            break;
                        case 71:
                            storeEquip(6);
                            break;
                        case 66:
                            storeEquip(12);
                            break;
                        case 89:
                            storeEquip(31);
                            break;
                        case 78:
                            storeEquip(15);
                            break;
                        case 74:
                            storeEquip(22);
                            break;
                        case 73:
                            storeEquip(30);
                            break;
                        case 84:
                            storeEquip(53);
                            break;
                        case 77:
                            storeEquip(26);
                            break;
                        case 85:
                            storeEquip(20);
                            break;
                        case 72:
                            storeEquip(11);
                            break;
                    }
                }
            };

            document.addEventListener('keydown', macroEventListener);
        } else {
            document.removeEventListener('keydown', macroEventListener);
            macroEventListener = null;
        }
    }

    function toggleMenu() {
        var menuElement = document.getElementById('hatMacroMenu');
        if (menuVisible) {
            menuElement.style.display = 'none';
            menuVisible = false;
        } else {
            menuElement.style.display = 'block';
            menuVisible = true;
        }
    }

    function dragStart(e) {
        isDragging = true;
        initialX = e.clientX - menuElement.getBoundingClientRect().left;
        initialY = e.clientY - menuElement.getBoundingClientRect().top;
    }

    function dragEnd() {
        isDragging = false;
    }

    function drag(e) {
        if (!isDragging) return;
        menuElement.style.left = (e.clientX - initialX) + 'px';
        menuElement.style.top = (e.clientY - initialY) + 'px';
    }

    var menuElement = null;

    function createMenu() {
        menuElement = document.createElement('div');
        menuElement.id = 'hatMacroMenu';
        menuElement.style.display = 'none';
        menuElement.style.background = 'rgba(0, 0, 0, 0.8)';
        menuElement.style.fontFamily = 'Hammersmith One, sans-serif';
        menuElement.style.position = 'absolute';
        menuElement.style.width = '200px';
        menuElement.style.height = '225px';
        menuElement.style.border = '1.5px solid #000';
        menuElement.style.borderRadius = '8px';
        menuElement.style.boxShadow = '0px 0px 10px rgba(0, 0, 0, 0.8)';
        menuElement.style.top = '20px';
        menuElement.style.right = '20px';
        menuElement.style.zIndex = '9999';
        menuElement.style.overflowY = 'auto';
        menuElement.style.color = '#fff';
        menuElement.style.fontSize = '17px !important';
        menuElement.style.boxShadow = '5px 5px 10px rgba(0, 0, 0, 0.4)';
        menuElement.style.padding = '18px';
        document.body.appendChild(menuElement);

        var tableHTML = `
    <h1 style="font-size: 28px;  margin-top: 15px; text-align: center;">Hat Shortcuts</h1>
<p style="text-align: center;"<span id="macroState">Off</span></p>
    <table style="margin: 0 auto; text-align: center;">
        <td>No Hat</td>
        <td>&nbsp;&nbsp;&nbsp;</td>
        <td>Shift</td>
    </tr>
    <tr>
        <td>Bull Helmet</td>
        <td>&nbsp;&nbsp;&nbsp;</td>
        <td>R</td>
    </tr>
    <tr>
        <td>Tank Gear</td>
        <td>&nbsp;&nbsp;&nbsp;</td>
        <td>Z</td>
    </tr>
    <tr>
        <td>Soldier Helmet</td>
        <td>&nbsp;&nbsp;&nbsp;</td>
        <td>G</td>
    </tr>
    <tr>
        <td>Booster Hat</td>
        <td>&nbsp;&nbsp;&nbsp;</td>
        <td>B</td>
    </tr>
    <tr>
        <td>Flipper Hat</td>
        <td>&nbsp;&nbsp;&nbsp;</td>
        <td>Y</td>
    </tr>
    <tr>
        <td>Winter Cap</td>
        <td>&nbsp;&nbsp;&nbsp;</td>
        <td>N</td>
    </tr>
    <tr>
        <td>EMP Helmet</td>
        <td>&nbsp;&nbsp;&nbsp;</td>
        <td>J</td>
    </tr>
    <tr>
        <td>Fluff Head</td>
        <td>&nbsp;&nbsp;&nbsp;</td>
        <td>I</td>
    </tr>
    <tr>
        <td>Turret Gear</td>
        <td>&nbsp;&nbsp;&nbsp;</td>
        <td>T</td>
    </tr>
    <tr>
        <td>Spike Gear</td>
        <td>&nbsp;&nbsp;&nbsp;</td>
        <td>H</td>
    </tr>
    <tr>
        <td>Samurai Armor</td>
        <td>&nbsp;&nbsp;&nbsp;</td>
        <td>U</td>
    </tr>
    <tr>
        <td>Bearbarian Armor</td>
        <td>&nbsp;&nbsp;</td>
        <td>M</td>
    </tr>
</table>
        `;

        menuElement.innerHTML = tableHTML;

        menuElement.querySelectorAll('span, td, p').forEach(element => {
            element.style.fontSize = '17px';
            element.style.color = '#fff';
        });

        menuElement.addEventListener('mousedown', dragStart);
        menuElement.addEventListener('mouseup', dragEnd);
        menuElement.addEventListener('mousemove', drag);
    }

    createMenu();

    document.addEventListener('keydown', function (e) {
        if (e.keyCode === 80 && !isChatOpen() && !isAllianceInputActive()) {
            toggleMacros();
        } else if (e.keyCode === 27 &&
            document.activeElement.id.toLowerCase() !== 'chatbox' &&
            allianceMenu.style.display !== 'block' &&
            storeMenu.style.display !== 'block') {
            toggleMenu();
        }
    });

    var headerText = document.querySelector('h1').textContent;
    var macrosEnabled = headerText.includes('Macros On');

    if (macrosEnabled) {
        toggleMacros();
    }
})();