Macro Mod V-1.0

Macro Place , Macro Hat , And More!!!!

您需要先安裝使用者腳本管理器擴展,如 TampermonkeyGreasemonkeyViolentmonkey 之後才能安裝該腳本。

You will need to install an extension such as Tampermonkey to install this script.

您需要先安裝使用者腳本管理器擴充功能,如 TampermonkeyViolentmonkey 後才能安裝該腳本。

您需要先安裝使用者腳本管理器擴充功能,如 TampermonkeyUserscripts 後才能安裝該腳本。

你需要先安裝一款使用者腳本管理器擴展,比如 Tampermonkey,才能安裝此腳本

您需要先安裝使用者腳本管理器擴充功能後才能安裝該腳本。

(我已經安裝了使用者腳本管理器,讓我安裝!)

你需要先安裝一款使用者樣式管理器擴展,比如 Stylus,才能安裝此樣式

你需要先安裝一款使用者樣式管理器擴展,比如 Stylus,才能安裝此樣式

你需要先安裝一款使用者樣式管理器擴展,比如 Stylus,才能安裝此樣式

你需要先安裝一款使用者樣式管理器擴展後才能安裝此樣式

你需要先安裝一款使用者樣式管理器擴展後才能安裝此樣式

你需要先安裝一款使用者樣式管理器擴展後才能安裝此樣式

(我已經安裝了使用者樣式管理器,讓我安裝!)

// ==UserScript==
// @name         Macro Mod V-1.0
// @namespace    -
// @version      1.0
// @description  Macro Place , Macro Hat , And More!!!!
// @author       2k09__
// @match        https://sploop.io/
// @grant        none
// @license      MIT
// ==/UserScript==
let weaponKey;

    const HATS = {
        BUSH_HAT: 0,
        BERSERKER: 1,
        JUNGLE_GEAR: 2,
        CRYSTAL_GEAR: 3,
        SPIKE_GEAR: 4,
        IMMUNITY_GEAR: 5,
        BOOST_HAT: 6,
        APPLE_HAT: 7,
        SCUBA_GEAR: 8,
        HOOD: 9,
        DEMOLIST: 10
    };

    const KEYBINDS = {
        [HATS.BUSH_HAT]: "",
        [HATS.BERSERKER]: "KeyB",
        [HATS.JUNGLE_GEAR]: "",
        [HATS.CRYSTAL_GEAR]: "KeyC",
        [HATS.SPIKE_GEAR]: "KeyJ",
        [HATS.IMMUNITY_GEAR]: "Semicolon",
        [HATS.BOOST_HAT]: "ShiftLeft",
        [HATS.APPLE_HAT]: "",
        [HATS.SCUBA_GEAR]: "KeyK",
        [HATS.HOOD]: "KeyO",
        [HATS.DEMOLIST]: "KeyZ"
    };

    // HAT EQUIP LOGIC GOES BELOW



    const log = console.log;
    const storage = {
        get(key) {
            const value = localStorage.getItem(key);
            return value === null ? null : JSON.parse(value);
        },
        set(key, value) {
            localStorage.setItem(key, JSON.stringify(value));
        }
    };

    function sleep(ms) {
        return new Promise(resolve => setTimeout(resolve, ms));
    }

    function isInput() {
        return document.activeElement.tagName === "INPUT";
    }

    function inGame() {
        const homepage = document.querySelector("#homepage");
        return homepage && homepage.style.display !== "flex";
    }

    function canEquip() {
        return !isInput() && inGame();
    }

    function createKeyboardEvent(type, code) {
        return new Proxy(new KeyboardEvent(type), {
            get(target, prop) {
                if (prop === "isTrusted") return true;
                if (prop === "target") return document.body;
                if (prop === "code") return code;
                return target[prop];
            }
        })
    }

    function keypress(code) {
        const keydown = createKeyboardEvent("keydown", code);
        const keyup = createKeyboardEvent("keyup", code);
        window.onkeydown(keydown);
        window.onkeyup(keyup);
    }

    function mouseup(target) {
        target.onmouseup(new Proxy(new MouseEvent("mouseup"), {
            get(target, prop) {
                if (prop === "isTrusted") return true;
                if (prop === "target") return target;
                return target[prop];
            }
        }));
    }

    let equipToggle = false;
    async function equipHat(index) {
        if (!canEquip() || equipToggle) return;
        equipToggle = true;

        const hatActionButton = document.querySelectorAll(".hat_action_button")[index];
        if (!hatActionButton) throw new Error("Failed to find hat with index: " + index);

        const keybinds = storage.get("keybinds");
        const OpenShopKey = keybinds && keybinds[18] || "KeyN";

        keypress(OpenShopKey);
        await sleep(150);
        if (hatActionButton.textContent === "BUY") {
            mouseup(hatActionButton);
        }
        mouseup(hatActionButton);
        await sleep(150);
        keypress(OpenShopKey);

        await sleep(1500);
        equipToggle = false;
    }

    window.addEventListener("keydown", function(event) {
        if (event.repeat) return;

        for (const key in KEYBINDS) {
            if (event.code === KEYBINDS[key]) {
                equipHat(key);
                break;
            }
        }
    })

            const grids = document.querySelector("#grid-toggle");
setInterval(() => {
            if (grids.checked){grids.click();}
}, 0);

        const PLACE = {
            SPIKE: 0,
            SPIKE_HARD: 1,
            WINDMILL: 2,
            POWERMILL: 3,
            TRAP: 4,
            BOOST: 5,
            COSY_BED: 6,
            PLATFORM: 7,
            APPLE: 8,
            COOKIE: 9,
            WALL: 10,
        };
        
        const KEYBINDSPLACE = {
            [PLACE.SPIKE]: "KeyV",
            [PLACE.SPIKE_HARD]: "KeyV",
            [PLACE.WINDMILL]: "KeyN",
            [PLACE.POWERMILL]: "KeyN",
            [PLACE.TRAP]: "KeyF",
            [PLACE.BOOST]: "KeyF",
            [PLACE.COSY_BED]: "KeyL",
            [PLACE.PLATFORM]: "KeyH",
            [PLACE.APPLE]: "KeyQ",
            [PLACE.COOKIE]: "KeyQ",
            [PLACE.WALL]: "KeyT",
        };

            //HEAL.PLACE
            this.key.press({code: "KeyQ"});
            this.key.press({code: "Space"});
            this.key.press({key: weaponKey});

            //SPIKE.PLACE
            this.key.press({code: "KeyV"});
            this.key.press({code: "Space"});
            this.key.press({key: weaponKey});
            
            //WINDMILL'S.PLACE
            this.key.press({code: "KeyN"});
            this.key.press({code: "Space"});
            this.key.press({key: weaponKey});
            
            //TRAP/BOOST.PLACE'S
            this.key.press({code: "KeyF"});
            this.key.press({code: "Space"});
            this.key.press({key: weaponKey});
            
            //COSYBED/SPAWN.PLACE
            this.key.press({code: "KeyL"});
            this.key.press({code: "Space"});
            this.key.press({key: weaponKey});
            
            //PLATFORM.PLACE
            this.key.press({code: "KeyH"});
            this.key.press({code: "Space"});
            this.key.press({key: weaponKey});
            
            //WALL.PLACE
            this.key.press({code: "KeyT"});
            this.key.press({code: "Space"});
            this.key.press({key: weaponKey});