Lobbychat

lobbychat use commands and talk

您需要先安裝使用者腳本管理器擴展,如 TampermonkeyGreasemonkeyViolentmonkey 之後才能安裝該腳本。

You will need to install an extension such as Tampermonkey to install this script.

您需要先安裝使用者腳本管理器擴充功能,如 TampermonkeyViolentmonkey 後才能安裝該腳本。

您需要先安裝使用者腳本管理器擴充功能,如 TampermonkeyUserscripts 後才能安裝該腳本。

你需要先安裝一款使用者腳本管理器擴展,比如 Tampermonkey,才能安裝此腳本

您需要先安裝使用者腳本管理器擴充功能後才能安裝該腳本。

(我已經安裝了使用者腳本管理器,讓我安裝!)

你需要先安裝一款使用者樣式管理器擴展,比如 Stylus,才能安裝此樣式

你需要先安裝一款使用者樣式管理器擴展,比如 Stylus,才能安裝此樣式

你需要先安裝一款使用者樣式管理器擴展,比如 Stylus,才能安裝此樣式

你需要先安裝一款使用者樣式管理器擴展後才能安裝此樣式

你需要先安裝一款使用者樣式管理器擴展後才能安裝此樣式

你需要先安裝一款使用者樣式管理器擴展後才能安裝此樣式

(我已經安裝了使用者樣式管理器,讓我安裝!)

// ==UserScript==
// @name         Lobbychat
// @namespace    http://tampermonkey.net/
// @version      2024-03-09
// @description  lobbychat use commands and talk
// @author       You
// @match        https://*.blooket.com/*
// @icon         https://www.google.com/s2/favicons?sz=64&domain=blooket.com
// @grant        none
// @license      MIT
// ==/UserScript==

function reactHandler() {
    return Object.values(document.querySelector('body div[class*="_body"]'))[1].children[0]._owner
}
var j = 0;
var rx = false;
var hi = false;
document.addEventListener("keydown", function(e) {
    if (e.key === "`") {
        hi = !hi;
        c.style.display = hi ? "block" : "none";
    }
});

function parseCmd(t) {
    if (t.charAt(0) === "/") {
        var c = t.split(" ");
        var cm = c[0].replace("/", "");
        c.splice(0, 1);
        return {
            cmd: cm,
            args: c
        };
    } else {
        return false;
    }
}

function setstate(args) {
    var t = {};
    args.forEach(e => {
        var p = e.split(":");
        if (!Number.isNaN(parseInt(p[1]))) {
            if (parseInt(p[1]).toString() === p[1]) {
                p[1] = parseInt(p[1]);
            }
        }
        t[p[0]] = p[1];
    });
    reactHandler().stateNode.setState(t);
    a("Set Successful!");
}

function setv(args) {
    reactHandler().stateNode.props.liveGameController.setVal({
        path: "c/" + reactHandler().stateNode.props.client.name + "/" + args[0],
        val: args.slice(1, args.length).join(" ")
    });
}

function tsvlog() {
    window.logsv = !window.logsv;
    a("SetVal log set to " + (window.logsv ? "Enabled" : "Disabled"));
}

function dumpstate() {
    Object.keys(reactHandler().stateNode.state).map(e => {
        var obj = reactHandler().stateNode.state[e];
        if (obj != null) {
            if (Array.from(obj) && typeof obj === "object") {
                obj = "[Array]";
            }
            a(e + ":" + obj);
        } else {
            return "N/A";
        }
    }).join(";");
}

function setBlook(b) {
    var blooks = webpackJsonp.push([
        [], {
            ['1234']: (_, a, b) => {
                a.webpack = b
            }
        },
        [
            ['1234']
        ]
    ]).webpack("MDrD").a;
    b = Object.keys(blooks).find(e => b.toLocaleLowerCase() === e.toLocaleLowerCase());
    if (blooks[b]) {
        a("Setting blook to " + b + "!");
        reactHandler().stateNode.props.liveGameController.setVal({
            id: reactHandler().stateNode.props.client.hostId,
            path: "c/" + reactHandler().stateNode.props.client.name,
            val: {
                b: b
            }
        });
        reactHandler().stateNode.props.client.blook = b;
    } else {
        a("No blook with that name was found!");
    }
}

function unlockBlook(b) {
    var blooks = webpackJsonp.push([
        [], {
            ['1234']: (_, a, b) => {
                a.webpack = b
            }
        },
        [
            ['1234']
        ]
    ]).webpack("MDrD").a;
    b = Object.keys(blooks).find(e => b.toLocaleLowerCase() === e.toLocaleLowerCase());
    if (blooks[b]) {
        reactHandler().stateNode.state.unlocks.push(b);
        reactHandler().stateNode.forceUpdate();
    } else {
        a("No blook with that name was found!");
    }
}

function list() {
    reactHandler().stateNode.props.liveGameController.getDatabaseVal("c").then(e => {
        a("Current Players(" + Object.keys(e).length + "): " + Object.keys(e).join(","));
    });
}

function flist(p) {
    reactHandler().stateNode.props.liveGameController.getDatabaseVal("c/" + p).then(e => {
        if (e != null) {
            a("Dump: " + JSON.stringify(e));
        } else {
            a("Player not found!");
        }
    });
}

function sendMessage(e) {
    var t = parseCmd(e);
    if (t) {
        switch (t.cmd) {
            case "cb":
                setBlook(t.args.join(" "));
                break;
            case "clear":
                b.innerHTML = "";
                break;
            case "dumpstate":
                dumpstate();
                break;
            case "list":
                list();
                break;
            case "tlog":
                tsvlog();
                break;
            case "setval":
                setv(t.args);
                break;
            case "setstate":
                setstate(t.args);
                break;
            case "ahelp":
                a("Advanced Commands: setval(sets val logged by tlog ex /setval b Chicken), tlog(toggles setval log), dumpstate(dumps react state),setstate(sets react state /setstate crypto:5 crypto2:5 etc)");
                break;
            case "help":
                a("Available Commands: help(gives help),ahelp(advanced commands help), cb(changes blook /cb cow), list(lists players connected), dump(dumps all available info about a player, passwords, etc(/dump player)), clear(clears chat), code(gives game code), unlock(unlocks blook on lobby screen)");
                break;
            case "dump":
                flist(t.args.join(" "));
                break;
            case "unlock":
                unlockBlook(t.args.join(" "));
                break;
            case "code":
                a("Game Code: " + reactHandler().stateNode.props.client.hostId);
                break;
            default:
                a("Unrecognized chat command!");
                break;
        }
    } else {
        reactHandler().stateNode.props.liveGameController.setVal({
            id: reactHandler().stateNode.props.client.hostId,
            path: "c/" + reactHandler().stateNode.props.client.name,
            val: {
                b: reactHandler().stateNode.props.client.blook,
                i: j,
                msg: e
            }
        }), j++;
    }
}
const c = document.createElement("div");
c.className = "chat-box", document.body.appendChild(c);
const h = document.createElement("div");
h.className = "chat-header", h.textContent = "Chat", c.appendChild(h);
const b = document.createElement("div");
b.className = "chat-body", c.appendChild(b);
const i = document.createElement("input");

function a(e) {
    const t = document.createElement("div");
    t.textContent = e, b.appendChild(t)
}
i.type = "text", i.className = "chat-input", i.placeholder = "Type a message...", c.appendChild(i), c.style.position = "fixed", c.style.bottom = "20px", c.style.right = "20px", c.style.width = "300px", c.style.backgroundColor = "#fff", c.style.border = "1px solid #ccc", c.style.boxShadow = "0px 0px 10px rgba(0, 0, 0, 0.2)", h.addEventListener("click", (() => {
    b.classList.toggle("open")
})), i.addEventListener("keydown", (function(e) {
    13 === e.keyCode && (sendMessage(e.srcElement.value), e.srcElement.value = "")
}));
var da = reactHandler().stateNode.props.liveGameController._liveApp.database()._delegate._repoInternal.server_.onDataUpdate_;

function handleChat(e, t) {
    if (e.includes("/stg") && !rx) {
        rx = true;
        a("Game has progressed! The Chat will not work, but commands will.");
    }
    if (t != null) {
        t.msg && (console.log(t.msg), a(e.split("/")[2] + ": " + t.msg))
    }
}
reactHandler().stateNode.props.liveGameController._liveApp.database()._delegate._repoInternal.server_.onDataUpdate_ = function(e, t, a, n) {
    console.log(e, t, a, n), handleChat(e, t), da(e, t, a, n)
};
window.logsv = false;

function onsv(e) {
    if (window.logsv) {
        a("Path: " + e.path.split("/").splice(2, 2).join("/") + " Val: " + ((typeof e.val === 'object') ? JSON.stringify(e.val) : e.val));
    }
}
var orgsv = reactHandler().stateNode.props.liveGameController.setVal;
reactHandler().stateNode.props.liveGameController.setVal = function() {
    onsv.apply(this, arguments);
    orgsv.apply(this, arguments);
};
a("Lobbychat successfully loaded!");

function app() {
    c.style.wordWrap = "break-word";
}
app();