Smooth Scroll

Universal smooth scrolling with improved performance and compatibility. (Exceptions on large sites)

目前為 2024-11-18 提交的版本,檢視 最新版本

您需要先安裝使用者腳本管理器擴展,如 TampermonkeyGreasemonkeyViolentmonkey 之後才能安裝該腳本。

You will need to install an extension such as Tampermonkey to install this script.

您需要先安裝使用者腳本管理器擴充功能,如 TampermonkeyViolentmonkey 後才能安裝該腳本。

您需要先安裝使用者腳本管理器擴充功能,如 TampermonkeyUserscripts 後才能安裝該腳本。

你需要先安裝一款使用者腳本管理器擴展,比如 Tampermonkey,才能安裝此腳本

您需要先安裝使用者腳本管理器擴充功能後才能安裝該腳本。

(我已經安裝了使用者腳本管理器,讓我安裝!)

你需要先安裝一款使用者樣式管理器擴展,比如 Stylus,才能安裝此樣式

你需要先安裝一款使用者樣式管理器擴展,比如 Stylus,才能安裝此樣式

你需要先安裝一款使用者樣式管理器擴展,比如 Stylus,才能安裝此樣式

你需要先安裝一款使用者樣式管理器擴展後才能安裝此樣式

你需要先安裝一款使用者樣式管理器擴展後才能安裝此樣式

你需要先安裝一款使用者樣式管理器擴展後才能安裝此樣式

(我已經安裝了使用者樣式管理器,讓我安裝!)

// ==UserScript==
// @name Smooth Scroll
// @description Universal smooth scrolling with improved performance and compatibility. (Exceptions on large sites)
// @author DXRK1E
// @icon https://i.imgur.com/IAwk6NN.png
// @include *
// @exclude     https://www.youtube.com/*
// @exclude     https://mail.google.com/*
// @version 2.0
// @namespace sttb-dxrk1e
// @license MIT
// ==/UserScript==

(function() {
    'use strict';

    class SmoothScroll {
        constructor() {
            // Configurable settings
            this.config = {
                smoothness: 0.5,        // Lower = smoother
                acceleration: 0.5,       // Higher = faster acceleration
                minDelta: 0.1,          // Minimum scroll delta to process
                maxRefreshRate: 240,     // Maximum FPS limit
                minRefreshRate: 30,      // Minimum FPS limit
                defaultRefreshRate: 60,  // Default FPS when can't detect
                debug: false            // Enable console logging
            };

            this.state = {
                isLoaded: false,
                lastFrameTime: 0,
                activeScrollElements: new WeakMap()
            };

            this.handleWheel = this.handleWheel.bind(this);
            this.handleClick = this.handleClick.bind(this);
            this.animateScroll = this.animateScroll.bind(this);
        }

        // Initialize the smooth scroll functionality
        init() {
            if (window.top !== window.self || this.state.isLoaded) {
                return;
            }

            if (!window.requestAnimationFrame) {
                window.requestAnimationFrame =
                    window.mozRequestAnimationFrame ||
                    window.webkitRequestAnimationFrame ||
                    window.msRequestAnimationFrame ||
                    ((cb) => setTimeout(cb, 1000 / 60));
            }

            const wheelOptions = {
                passive: false,
                capture: true
            };

            document.addEventListener('wheel', this.handleWheel, wheelOptions);
            document.addEventListener('mousedown', this.handleClick, true);
            document.addEventListener('touchstart', this.handleClick, true);

            document.addEventListener('visibilitychange', () => {
                if (document.hidden) {
                    this.clearAllScrolls();
                }
            });

            this.state.isLoaded = true;
            this.log('Smooth Scroll Enhanced initialized');
        }

        log(...args) {
            if (this.config.debug) {
                console.log('[Smooth Scroll]', ...args);
            }
        }

        getCurrentRefreshRate(timestamp) {
            const frameTime = timestamp - (this.state.lastFrameTime || timestamp);
            this.state.lastFrameTime = timestamp;

            const fps = 1000 / Math.max(frameTime, 1);
            return Math.min(
                Math.max(fps, this.config.minRefreshRate),
                this.config.maxRefreshRate
            );
        }

        getScrollableParents(element, direction) {
            const scrollables = [];

            while (element && element !== document.body) {
                if (this.isScrollable(element, direction)) {
                    scrollables.push(element);
                }
                element = element.parentElement;
            }

            if (this.isScrollable(document.body, direction)) {
                scrollables.push(document.body);
            }

            return scrollables;
        }

        isScrollable(element, direction) {
            if (!element || element === window || element === document) {
                return false;
            }

            const style = window.getComputedStyle(element);
            const overflowY = style['overflow-y'];

            if (overflowY === 'hidden' || overflowY === 'visible') {
                return false;
            }

            const scrollTop = element.scrollTop;
            const scrollHeight = element.scrollHeight;
            const clientHeight = element.clientHeight;

            if (direction < 0) {
                return scrollTop > 0;
            } else {
                return Math.ceil(scrollTop + clientHeight) < scrollHeight;
            }
        }

        handleWheel(event) {
            if (event.defaultPrevented || window.getSelection().toString()) {
                return;
            }

            const scrollables = this.getScrollableParents(event.target, Math.sign(event.deltaY));
            if (!scrollables.length) {
                return;
            }

            const target = scrollables[0];

            let delta = event.deltaY;

            if (event.deltaMode === 1) { // LINE mode
                const lineHeight = parseInt(getComputedStyle(target).lineHeight) || 20;
                delta *= lineHeight;
            } else if (event.deltaMode === 2) { // PAGE mode
                delta *= target.clientHeight;
            }

            // Apply scroll
            this.scroll(target, delta);
            event.preventDefault();
        }

        handleClick(event) {
            const elements = this.getScrollableParents(event.target, 0);
            elements.forEach(element => this.stopScroll(element));
        }

        scroll(element, delta) {
            if (!this.state.activeScrollElements.has(element)) {
                this.state.activeScrollElements.set(element, {
                    pixels: 0,
                    subpixels: 0
                });
            }

            const scrollData = this.state.activeScrollElements.get(element);

            const currentSpeed = Math.abs(scrollData.pixels);
            const acceleration = Math.sqrt(currentSpeed / Math.abs(delta) * this.config.acceleration);
            const totalDelta = delta * (1 + acceleration);

            scrollData.pixels += totalDelta;

            if (!scrollData.animating) {
                scrollData.animating = true;
                this.animateScroll(element);
            }
        }

        stopScroll(element) {
            if (this.state.activeScrollElements.has(element)) {
                const scrollData = this.state.activeScrollElements.get(element);
                scrollData.pixels = 0;
                scrollData.subpixels = 0;
                scrollData.animating = false;
            }
        }

        clearAllScrolls() {
            this.state.activeScrollElements = new WeakMap();
        }

        animateScroll(element) {
            if (!this.state.activeScrollElements.has(element)) {
                return;
            }

            const scrollData = this.state.activeScrollElements.get(element);

            if (Math.abs(scrollData.pixels) < this.config.minDelta) {
                scrollData.animating = false;
                return;
            }

            requestAnimationFrame((timestamp) => {
                const refreshRate = this.getCurrentRefreshRate(timestamp);
                const smoothness = Math.pow(refreshRate, -1 / (refreshRate * this.config.smoothness));

                const scrollAmount = scrollData.pixels * (1 - smoothness);
                const integerPart = Math.trunc(scrollAmount);
                const fractionalPart = scrollAmount - integerPart;

                scrollData.subpixels += fractionalPart;
                let additionalPixels = Math.trunc(scrollData.subpixels);
                scrollData.subpixels -= additionalPixels;

                const totalScroll = integerPart + additionalPixels;
                scrollData.pixels -= totalScroll;

                // Apply scroll
                try {
                    element.scrollTop += totalScroll;
                } catch (error) {
                    this.log('Scroll error:', error);
                    this.stopScroll(element);
                    return;
                }

                // Continue animation
                if (scrollData.animating) {
                    this.animateScroll(element);
                }
            });
        }
    }

    // Initialize
    const smoothScroll = new SmoothScroll();
    smoothScroll.init();
})();