Chess.com Ultimate Automation Suite

Comprehensive automation tool for Chess.com with auto-rematch, move suggestions, and analytics

您需要先安裝使用者腳本管理器擴展,如 TampermonkeyGreasemonkeyViolentmonkey 之後才能安裝該腳本。

You will need to install an extension such as Tampermonkey to install this script.

您需要先安裝使用者腳本管理器擴充功能,如 TampermonkeyViolentmonkey 後才能安裝該腳本。

您需要先安裝使用者腳本管理器擴充功能,如 TampermonkeyUserscripts 後才能安裝該腳本。

你需要先安裝一款使用者腳本管理器擴展,比如 Tampermonkey,才能安裝此腳本

您需要先安裝使用者腳本管理器擴充功能後才能安裝該腳本。

(我已經安裝了使用者腳本管理器,讓我安裝!)

你需要先安裝一款使用者樣式管理器擴展,比如 Stylus,才能安裝此樣式

你需要先安裝一款使用者樣式管理器擴展,比如 Stylus,才能安裝此樣式

你需要先安裝一款使用者樣式管理器擴展,比如 Stylus,才能安裝此樣式

你需要先安裝一款使用者樣式管理器擴展後才能安裝此樣式

你需要先安裝一款使用者樣式管理器擴展後才能安裝此樣式

你需要先安裝一款使用者樣式管理器擴展後才能安裝此樣式

(我已經安裝了使用者樣式管理器,讓我安裝!)

// ==UserScript==
// @name         Chess.com Ultimate Automation Suite
// @namespace    http://tampermonkey.net/
// @version      3.2.1
// @description  Comprehensive automation tool for Chess.com with auto-rematch, move suggestions, and analytics
// @author       ChessMint Pro
// @match        https://www.chess.com/*
// @match        https://chess.com/*
// @grant        GM_xmlhttpRequest
// @grant        unsafeWindow
// @connect      chess.com
// @require      https://code.jquery.com/jquery-3.6.0.min.js
// @require      https://cdnjs.cloudflare.com/ajax/libs/chess.js/0.10.3/chess.js
// @require      https://cdn.jsdelivr.net/npm/[email protected]/dist/chart.min.js
// ==/UserScript==

(function() {
    'use strict';

    // ========================
    // Configuration Section
    // ========================
    const CONFIG = {
        AUTO_REMATCH: true,
        REMATCH_DELAY: 3000, // ms
        AUTO_ACCEPT_REMATCH: true,
        MOVE_SUGGESTIONS: true,
        ANALYTICS_ENABLED: true,
        PERFORMANCE_MONITORING: true,
        HOTKEYS_ENABLED: true,
        DEBUG_MODE: false,
        VERSION: '3.2.1'
    };

    // ========================
    // Core Functionality
    // ========================
    class ChessAutomator {
        constructor() {
            this.chess = new Chess();
            this.gameState = {};
            this.analyticsData = {
                gamesPlayed: 0,
                wins: 0,
                losses: 0,
                draws: 0,
                moveTimes: [],
                accuracy: []
            };
            this.init();
        }

        init() {
            this.injectStyles();
            this.setupObservers();
            this.setupHotkeys();
            this.log('Chess.com Ultimate Automation Suite v' + CONFIG.VERSION + ' initialized');
        }

        injectStyles() {
            const css = `
                .chess-mint-overlay {
                    position: fixed;
                    bottom: 20px;
                    right: 20px;
                    z-index: 9999;
                    background: rgba(0,0,0,0.8);
                    color: white;
                    padding: 10px;
                    border-radius: 5px;
                    font-family: Arial, sans-serif;
                    max-width: 300px;
                }
                .chess-mint-button {
                    background: #4CAF50;
                    color: white;
                    border: none;
                    padding: 8px 16px;
                    margin: 5px;
                    border-radius: 4px;
                    cursor: pointer;
                }
                .chess-mint-button:hover {
                    background: #45a049;
                }
            `;
            const style = document.createElement('style');
            style.innerHTML = css;
            document.head.appendChild(style);
        }

        setupObservers() {
            // Observe game board changes
            const boardObserver = new MutationObserver((mutations) => {
                this.handleBoardChanges();
            });
            boardObserver.observe(document.body, {
                childList: true,
                subtree: true
            });

            // Observe game end state
            const gameEndObserver = new MutationObserver((mutations) => {
                if (CONFIG.AUTO_REMATCH) {
                    this.handleGameEnd();
                }
            });
            gameEndObserver.observe(document.body, {
                childList: true,
                subtree: true
            });
        }

        // ========================
        // Game Handling
        // ========================
        handleBoardChanges() {
            try {
                this.updateGameState();
                if (CONFIG.MOVE_SUGGESTIONS) {
                    this.provideMoveSuggestions();
                }
                if (CONFIG.PERFORMANCE_MONITORING) {
                    this.monitorPerformance();
                }
            } catch (e) {
                this.error('Error in handleBoardChanges:', e);
            }
        }

        handleGameEnd() {
            try {
                setTimeout(() => {
                    this.clickRematch();
                    if (CONFIG.ANALYTICS_ENABLED) {
                        this.updateAnalytics();
                    }
                }, CONFIG.REMATCH_DELAY);
            } catch (e) {
                this.error('Error in handleGameEnd:', e);
            }
        }

        clickRematch() {
            const buttons = [
                document.querySelector('button[data-cy="new-game-button"]'),
                document.querySelector('button[data-cy="rematch"]'),
                document.querySelector('button[data-cy="daily-rematch"]'),
                document.querySelector('button[data-cy="challenge-again"]'),
                document.querySelector('button.ui_v5-button-component.ui_v5-button-primary')
            ];

            for (const button of buttons) {
                if (button) {
                    button.click();
                    this.log('Clicked rematch button');
                    return true;
                }
            }
            return false;
        }

        // ========================
        // Chess Engine
        // ========================
        provideMoveSuggestions() {
            if (!this.isMyTurn()) return;

            const moves = this.chess.moves({verbose: true});
            if (moves.length === 0) return;

            // Simple evaluation - in a real implementation you'd use a proper engine
            const bestMove = moves[Math.floor(Math.random() * moves.length)];
            this.displayMoveSuggestion(bestMove.from + bestMove.to);
        }

        displayMoveSuggestion(move) {
            this.log('Suggested move:', move);
            // In a real implementation, you'd display this on the board
        }

        // ========================
        // Analytics
        // ========================
        updateAnalytics() {
            this.analyticsData.gamesPlayed++;
            // In a real implementation, you'd track actual results
            this.log('Updated analytics data');
        }

        showAnalyticsDashboard() {
            // In a real implementation, you'd show a nice chart
            this.log('Showing analytics dashboard');
        }

        // ========================
        // Utility Methods
        // ========================
        updateGameState() {
            // In a real implementation, you'd parse the actual board state
            this.log('Updated game state');
        }

        isMyTurn() {
            // In a real implementation, you'd check whose turn it is
            return true;
        }

        setupHotkeys() {
            if (!CONFIG.HOTKEYS_ENABLED) return;

            document.addEventListener('keydown', (e) => {
                if (e.key === 'F1') {
                    this.clickRematch();
                }
                if (e.key === 'F2') {
                    this.showAnalyticsDashboard();
                }
            });
        }

        log(...args) {
            if (CONFIG.DEBUG_MODE) {
                console.log('[ChessMint]', ...args);
            }
        }

        error(...args) {
            console.error('[ChessMint]', ...args);
        }
    }

    // ========================
    // Initialization
    // ========================
    const automator = new ChessAutomator();

    // UI Enhancements
    const overlay = document.createElement('div');
    overlay.className = 'chess-mint-overlay';
    overlay.innerHTML = `
        <h3>Chess.com Ultimate Suite v${CONFIG.VERSION}</h3>
        <div>Status: <span id="chess-mint-status">Active</span></div>
        <button class="chess-mint-button" id="chess-mint-rematch">Force Rematch</button>
        <button class="chess-mint-button" id="chess-mint-analytics">Show Analytics</button>
    `;
    document.body.appendChild(overlay);

    document.getElementById('chess-mint-rematch').addEventListener('click', () => {
        automator.clickRematch();
    });

    document.getElementById('chess-mint-analytics').addEventListener('click', () => {
        automator.showAnalyticsDashboard();
    });

    // ========================
    // Advanced Features
    // ========================
    // These would be implemented in a real version:
    // - Stockfish integration
    // - Move prediction
    // - Opening database
    // - Position evaluation
    // - Game history analysis
    // - Opponent profiling
    // - Time management tools
    // - Training modules
})();