// ==UserScript==
// @name Voxiom.io Emu's Chams X (2025) **WORKING**
// @namespace https://youtube.com/@Emulation12
// @version 1.0.0
// @description Advanced chams and wallhack mod menu with multiple mesh types and glitch fix
// @author Emulation
// @license MIT
// @match *://*/*
// @grant none
// @run-at document-idle
// ==/UserScript==
(function() {
(function() {
// Base settings for chams (all off except Normal mesh)
const prototype_ = {
player: {
opacity: 1, // full opacity
wireframe: false,
seeThroughWalls: false,
meshType: 'Normal', // <-- default visible mesh
}
};
const playerMaterials = new Set();
// Patch Array.push to hook materials for players
const originalPush = Array.prototype.push;
Array.prototype.push = function(...args) {
for (const obj of args) {
const mat = obj?.material;
if (!mat) continue;
if (mat.type === "MeshBasicMaterial") {
mat.transparent = true;
playerMaterials.add(mat);
applyMeshType(mat); // apply mesh effect immediately
}
}
return originalPush.apply(this, args);
};
// Apply chams and mesh effect to a material
function applyChamsSettings() {
playerMaterials.forEach(mat => {
if (!mat) return;
mat.opacity = prototype_.player.opacity;
mat.wireframe = prototype_.player.wireframe;
mat.transparent = true;
mat.side = 2; // DoubleSide
if (prototype_.player.seeThroughWalls) {
mat.depthTest = false;
mat.depthFunc = 7; // Always
} else {
mat.depthTest = true;
mat.depthFunc = 3; // LEQUAL
}
applyMeshType(mat);
});
}
// Dynamic color helpers
function getCrazyColor() {
const time = Date.now() / 100;
const r = Math.floor((Math.sin(time) + 1) * 127);
const g = Math.floor((Math.sin(time + 2) + 1) * 127);
const b = Math.floor((Math.sin(time + 4) + 1) * 127);
return `rgb(${r},${g},${b})`;
}
function getBrainstormColor() {
const time = Date.now() / 200;
const baseHue = (time * 50) % 360;
return `hsl(${baseHue}, 80%, 70%)`;
}
// Mesh type implementations with glitch fix
function applyMeshType(mat) {
const type = prototype_.player.meshType;
// Reset base defaults
mat.color.set('white');
if(mat.emissive) mat.emissive.setHex(0x000000);
mat.wireframe = prototype_.player.wireframe;
mat.side = 2; // DoubleSide
switch(type) {
case 'Normal':
// Fully opaque, no transparency to avoid glitch
mat.opacity = 1;
mat.transparent = false;
mat.depthTest = true;
break;
case 'Glow Neon':
mat.color.set('#00FFFF');
mat.opacity = prototype_.player.opacity;
if(mat.emissive) mat.emissive.setHex(0x00FFFF);
mat.transparent = mat.opacity < 1;
mat.depthTest = true;
break;
case 'Rainbow':
// Slightly transparent, disable depth test for glow effect
mat.transparent = true;
mat.opacity = 0.9;
mat.depthTest = false;
// Color updated dynamically in animate()
break;
case 'Glass':
mat.color.set('#88CCFF');
mat.opacity = 0.3;
mat.transparent = true;
mat.depthTest = true;
break;
case 'Black Silhouette':
mat.color.set('#000000');
mat.opacity = 1;
mat.transparent = false;
mat.depthTest = true;
break;
case 'Red Danger':
mat.color.set('#FF0000');
mat.opacity = 0.9;
mat.transparent = true;
mat.depthTest = true;
break;
case 'Hacker Matrix':
mat.color.set('#00FF00');
mat.wireframe = true;
mat.opacity = 1;
mat.transparent = false;
mat.depthTest = true;
break;
case 'Invisible Ghost':
mat.opacity = 0.05;
mat.transparent = true;
mat.depthTest = true;
break;
case 'Crazy Spin':
mat.transparent = true;
mat.opacity = 0.9;
mat.depthTest = false;
mat.color.set(getCrazyColor());
break;
case 'Fireball':
mat.color.set('#FF6600');
if(mat.emissive) mat.emissive.setHex(0xFF6600);
mat.opacity = 0.9;
mat.transparent = true;
mat.depthTest = true;
break;
case 'Brainstorm':
mat.transparent = true;
mat.opacity = 0.9;
mat.depthTest = false;
mat.color.set(getBrainstormColor());
break;
default:
// fallback to normal
mat.opacity = prototype_.player.opacity;
mat.transparent = mat.opacity < 1;
mat.depthTest = true;
break;
}
}
// Animate dynamic mesh effects only when menu visible
let animationFrameId;
function animate() {
if (!menuVisible) return;
playerMaterials.forEach(mat => {
if (!mat) return;
if (prototype_.player.meshType === 'Rainbow') {
const hue = (Date.now() / 50) % 360;
const color = `hsl(${hue}, 100%, 50%)`;
mat.color.set(color);
if(mat.emissive) mat.emissive.setHex(0x000000);
} else if (prototype_.player.meshType === 'Crazy Spin') {
mat.color.set(getCrazyColor());
} else if (prototype_.player.meshType === 'Brainstorm') {
mat.color.set(getBrainstormColor());
}
});
animationFrameId = requestAnimationFrame(animate);
}
// --- UI ---
// Add style
if(!document.getElementById("emuChamsStyle")) {
const style = document.createElement("style");
style.id = "emuChamsStyle";
style.innerHTML = `
#menu {
position: fixed;
top: 80px;
left: 80px;
background: rgba(20,20,20,0.9);
padding: 15px;
border: 2px solid #00f0ff;
color: white;
font-family: sans-serif;
border-radius: 10px;
z-index: 999999;
user-select: none;
box-shadow: 0 0 15px #00f0ff;
width: 320px;
display: flex;
flex-direction: row;
gap: 10px;
}
#menu .categories {
display: flex;
flex-direction: column;
gap: 8px;
width: 100px;
}
#menu .categories button {
background: #111;
border: 1.5px solid #00f0ff;
color: white;
padding: 8px;
border-radius: 6px;
cursor: pointer;
font-weight: bold;
transition: background 0.3s ease;
}
#menu .categories button.active, #menu .categories button:hover {
background: #00f0ff;
color: #111;
}
#menu .content {
flex: 1;
background: #222;
border-radius: 8px;
padding: 10px;
max-height: 400px;
overflow-y: auto;
}
#menu h1 {
font-size: 18px;
margin: 0 0 12px 0;
text-align: center;
background: linear-gradient(to right, red, yellow, lime, cyan, magenta);
-webkit-background-clip: text;
-webkit-text-fill-color: transparent;
animation: rainbow 5s linear infinite;
}
@keyframes rainbow {
0% { filter: hue-rotate(0deg);}
100% { filter: hue-rotate(360deg);}
}
label {
display: block;
margin: 5px 0;
}
input[type="checkbox"] {
margin-left: 8px;
transform: scale(1.1);
}
input[type="range"] {
width: 100%;
}
.mesh-button {
background: #0088cc;
border: none;
color: white;
padding: 8px;
margin: 4px 4px 4px 0;
border-radius: 6px;
cursor: pointer;
font-weight: bold;
transition: background 0.25s ease;
}
.mesh-button:hover {
background: #00bbff;
}
.mesh-button.active {
background: #00f0ff;
color: #111;
}
`;
document.head.appendChild(style);
}
// Create menu container if not exist
let menu = document.getElementById("menu");
if (!menu) {
menu = document.createElement("div");
menu.id = "menu";
const categoriesDiv = document.createElement("div");
categoriesDiv.className = "categories";
const contentDiv = document.createElement("div");
contentDiv.className = "content";
const title = document.createElement("h1");
title.textContent = "EMULATION'S CHAMS+";
contentDiv.appendChild(title);
menu.appendChild(categoriesDiv);
menu.appendChild(contentDiv);
document.body.appendChild(menu);
// Categories data with diverse mesh types
const categories = [
{
name: "Advantage",
description: "Wallhacks & chams settings",
meshes: [
{ name: "Normal", desc: "Default visible mesh" },
{ name: "Glow Neon", desc: "Glowing neon color" },
{ name: "Glass", desc: "Transparent glass look" },
{ name: "Black Silhouette", desc: "Solid black shape" },
{ name: "Red Danger", desc: "Bright red color" },
{ name: "Hacker Matrix", desc: "Green wireframe glow" },
{ name: "Invisible Ghost", desc: "Almost invisible" },
]
},
{
name: "Fun",
description: "Rainbow & spin effects",
meshes: [
{ name: "Rainbow", desc: "Cycle through rainbow colors" },
{ name: "Crazy Spin", desc: "Colors cycling fast" },
{ name: "Fireball", desc: "Fiery orange glow" },
{ name: "Brainstorm", desc: "Pulsing pastel colors" },
]
},
{
name: "Crazy",
description: "Random neon madness",
meshes: [
{ name: "Crazy Spin", desc: "Fast color cycling" },
{ name: "Rainbow", desc: "Bright rainbow cycle" },
{ name: "Glow Neon", desc: "Neon bright glow" },
{ name: "Fireball", desc: "Hot fire effect" },
{ name: "Black Silhouette", desc: "Dark outline" },
]
},
{
name: "Meshes",
description: "Fake mesh visual styles",
meshes: [
{ name: "Normal", desc: "Default visible mesh" },
{ name: "Glass", desc: "See-through glass" },
{ name: "Black Silhouette", desc: "Solid black shape" },
{ name: "Glow Neon", desc: "Neon glowing" },
{ name: "Red Danger", desc: "Bright red" },
{ name: "Invisible Ghost", desc: "Very transparent" },
]
},
{
name: "Settings",
description: "Chams opacity & wireframe",
meshes: [] // special for sliders & toggles
}
];
let currentCategory = "Advantage";
function updateCategoryButtons() {
[...categoriesDiv.children].forEach(btn => {
if (btn.textContent === currentCategory) btn.classList.add("active");
else btn.classList.remove("active");
});
}
function updateCategoryUI() {
contentDiv.innerHTML = "";
contentDiv.appendChild(title);
if (currentCategory === "Settings") {
// Settings sliders & toggles
const seeLabel = document.createElement("label");
seeLabel.textContent = "See Through Walls:";
const seeToggle = document.createElement("input");
seeToggle.type = "checkbox";
seeToggle.checked = prototype_.player.seeThroughWalls;
seeToggle.onchange = e => {
prototype_.player.seeThroughWalls = e.target.checked;
applyChamsSettings();
};
seeLabel.appendChild(seeToggle);
contentDiv.appendChild(seeLabel);
const wireLabel = document.createElement("label");
wireLabel.textContent = "Wireframe:";
const wireToggle = document.createElement("input");
wireToggle.type = "checkbox";
wireToggle.checked = prototype_.player.wireframe;
wireToggle.onchange = e => {
prototype_.player.wireframe = e.target.checked;
applyChamsSettings();
};
wireLabel.appendChild(wireToggle);
contentDiv.appendChild(wireLabel);
const opacityLabel = document.createElement("label");
opacityLabel.textContent = `Opacity: ${prototype_.player.opacity.toFixed(1)}`;
const opacitySlider = document.createElement("input");
opacitySlider.type = "range";
opacitySlider.min = 0;
opacitySlider.max = 1;
opacitySlider.step = 0.1;
opacitySlider.value = prototype_.player.opacity;
opacitySlider.oninput = e => {
prototype_.player.opacity = parseFloat(e.target.value);
opacityLabel.textContent = `Opacity: ${prototype_.player.opacity.toFixed(1)}`;
applyChamsSettings();
};
contentDiv.appendChild(opacityLabel);
contentDiv.appendChild(opacitySlider);
} else {
// Show mesh buttons for category
const cat = categories.find(c => c.name === currentCategory);
if (!cat) return;
const info = document.createElement("div");
info.style.marginBottom = "10px";
info.style.fontSize = "13px";
info.style.opacity = "0.8";
info.textContent = cat.description || "";
contentDiv.appendChild(info);
cat.meshes.forEach(mesh => {
const btn = document.createElement("button");
btn.className = "mesh-button";
btn.textContent = mesh.name;
btn.title = mesh.desc || "";
if (prototype_.player.meshType === mesh.name) btn.classList.add("active");
btn.onclick = () => {
prototype_.player.meshType = mesh.name;
applyChamsSettings();
updateCategoryUI();
};
contentDiv.appendChild(btn);
});
}
}
categories.forEach(cat => {
const btn = document.createElement("button");
btn.textContent = cat.name;
btn.title = cat.description || "";
if (cat.name === currentCategory) btn.classList.add("active");
btn.onclick = () => {
currentCategory = cat.name;
updateCategoryUI();
updateCategoryButtons();
};
categoriesDiv.appendChild(btn);
});
updateCategoryUI();
updateCategoryButtons();
// Make menu draggable
let dragging = false, offsetX = 0, offsetY = 0;
menu.addEventListener("mousedown", e => {
if(e.target.tagName === "BUTTON" || e.target.tagName === "INPUT") return;
dragging = true;
offsetX = e.clientX - menu.offsetLeft;
offsetY = e.clientY - menu.offsetTop;
});
window.addEventListener("mouseup", () => dragging = false);
window.addEventListener("mousemove", e => {
if (dragging) {
menu.style.left = (e.clientX - offsetX) + "px";
menu.style.top = (e.clientY - offsetY) + "px";
}
});
}
// Show menu by default on load
let menuVisible = true;
if(menu) menu.style.display = "flex";
// Toggle menu by semicolon key
function toggleMenu() {
menuVisible = !menuVisible;
if(menu) menu.style.display = menuVisible ? "flex" : "none";
if (menuVisible) {
animate();
} else {
if(animationFrameId) cancelAnimationFrame(animationFrameId);
}
}
window.addEventListener("keydown", e => {
const tag = document.activeElement.tagName.toLowerCase();
if(tag === "input" || tag === "textarea" || e.repeat) return;
if(e.key === ";") {
e.preventDefault();
toggleMenu();
}
});
// Apply initial settings
applyChamsSettings();
animate();
console.log("[EMULATION] Chams+ mod menu loaded and visible.");
})();
})();