Bumpyball.io/Pucks.io MOD

Enjoy the MOD

您需要先安裝使用者腳本管理器擴展,如 TampermonkeyGreasemonkeyViolentmonkey 之後才能安裝該腳本。

You will need to install an extension such as Tampermonkey to install this script.

您需要先安裝使用者腳本管理器擴充功能,如 TampermonkeyViolentmonkey 後才能安裝該腳本。

您需要先安裝使用者腳本管理器擴充功能,如 TampermonkeyUserscripts 後才能安裝該腳本。

你需要先安裝一款使用者腳本管理器擴展,比如 Tampermonkey,才能安裝此腳本

您需要先安裝使用者腳本管理器擴充功能後才能安裝該腳本。

(我已經安裝了使用者腳本管理器,讓我安裝!)

你需要先安裝一款使用者樣式管理器擴展,比如 Stylus,才能安裝此樣式

你需要先安裝一款使用者樣式管理器擴展,比如 Stylus,才能安裝此樣式

你需要先安裝一款使用者樣式管理器擴展,比如 Stylus,才能安裝此樣式

你需要先安裝一款使用者樣式管理器擴展後才能安裝此樣式

你需要先安裝一款使用者樣式管理器擴展後才能安裝此樣式

你需要先安裝一款使用者樣式管理器擴展後才能安裝此樣式

(我已經安裝了使用者樣式管理器,讓我安裝!)

// ==UserScript==
// @name         Bumpyball.io/Pucks.io MOD
// @namespace    https://greasyfork.org/en/users/1462379-3lectr0n-nj
// @version      2
// @description  Enjoy the MOD
// @author       3lectr0N!nj@
// @match        https://www.pucks.io/*
// @match        https://www.bumpyball.io/*
// @require      https://update.greasyfork.org/scripts/539331/1638884/BumpyballioPucksio%20Decoder.js
// @require      https://update.greasyfork.org/scripts/545370/1639418/Bumpyball%20Server%20Unlimiter.js
// @icon         https://www.google.com/s2/favicons?sz=64&domain=pucks.io
// @grant        none
// ==/UserScript==
let MOD = window.MOD = {
    changeteam:false,
    changeskin:false,
    movefree:false,
    movespeed:0.5,
    team:null,
    skin:null,
    hanleclient(j){
    server.client.name = j[18][2]
    server.client.pid = j[8][2]
    server.client.team = j[40][2]
    server.client.goals = j[24][2]
    server.client.assits = j[32][2]
    if(!localStorage.player){
    server.client.exp = j[64][2]
    }
    },
    handleplayers(j){
        let json = {}
    json.name=j[18][2]
    json.skin=j[48][2]
    json.team=j[40][2]
    json.id=j[8][2]
    json.bot=j[56][2]
        server.playerdetails[json.id] = json
    },
    handlepackets(j){
        let js = {}
        let data = j[18][2]
        if(j[8][2]==1){
            server.client.name = data[10][2]
            server.client.uid = data[18][2]
            server.client.skin = data[32][2]
        }
        if(j[8][2]==2){
            if(this.changeteam==true){
            data[18][2][10][2].forEach(t=>{t[40][2]=this.team})
            }
            if(this.changeskin==true){
            data[18][2][10][2].forEach(s=>{s[48][2]=this.skin})
            data[18][2][10][2].forEach(b=>{b[56][2]=(0)})
            }
            let p = data[18][2][10][2]
            let l = p.length
            let c = p[l-1]
            this.hanleclient(c)
            if(localStorage.player){
            data[18][2][10][2][l-1][64][2]=server.client.exp
            }
            server.players=p
            server.playerdetails=[]
            p.forEach(i=>{this.handleplayers(i)})
            data[10][2][10][2].forEach(i=>{
                let id = i[18][2][24][2]
                server.playerdetails.forEach(e=>{
             if(e.id==id){
             e.eid = i[8][2]
             }
         })
            })
        }
        if(j[8][2]==3){
            if(localStorage.player){
            data[10][2].forEach(i=>{if(i[8][2]==server.client.pid){i[64][2]=server.client.exp}})
            }
            if(this.changeteam==true){
            data[10][2].forEach(t=>{t[40][2]=this.team})
            }
            if(this.changeskin==true){
            data[10][2].forEach(t=>{t[48][2]=this.skin})
            data[10][2].forEach(t=>{t[56][2]=0})
            }
             let p = data[10][2]
             p.forEach(i=>{this.handleplayers(i)})
             server.players.push(p[0])
        }
        if(j[8][2]==4){
            delete server.playerdetails[(data[8][2])]
        }
        if(j[8][2]==6){
            if(data[8][2]==server.client.eid){
                if(this.movefree==true){
                    data[29][2] = server.client.entity.angle + (0.3/2)*server.client.z
                    let angle = data[29][2]
                    data[18][2][13][2] = server.client.entity.x + (server.client.command ? this.movespeed + 1.5 :this.movespeed)*server.client.x*Math.cos(angle+Math.PI/2)
                    data[18][2][21][2] = server.client.entity.z + (server.client.command ? this.movespeed + 1.5 :this.movespeed)*server.client.x*Math.sin(angle+Math.PI/2)
                }
                server.client.entity.x =data[18][2][13][2]
                server.client.entity.z =data[18][2][21][2]
                server.client.entity.angle =data[29][2]
            }
        }
        if(j[8][2]==7){
            let[command,x]=[data[8][2],data[18][2][13][2]]
            if(command==1&&Math.sign(x)==1&&server.client.command==0){
                      server.client.command=1
                      server.client.x=1
                    }
                    if(command==1&&Math.sign(x)==0&&server.client.command==1){
                      server.client.command=0
                      server.client.x=0
                    }
                    if(server.client.command==0&&command==0)server.client.x=Math.sign(x)
            server.client.z=data[18][2][21][2]
            server.client.eid=data[24][2]
        }
        if(j[8][2]==8){
            let id = data[26][2][24][2]
            if(id==server.client.pid){
                server.client.entity.x = data[26][2][10][2][13][2]
                server.client.entity.z = data[26][2][10][2][21][2]
                server.client.entity.angle = data[26][2][37][2]
            }
         server.playerdetails.forEach(i=>{
             if(i.id==id){
             i.eid = data[16][2]
             }
         })
            if(data[26][2][16][2]==1){
                server.ball.id=data[16][2]
            }
        }
        if(j[8][2]==9){
            let e = data[18][2][16][2]
            if(e==0){
                data[24][2]=4
            }
        }
        if(j[8][2]==13){
            server.playerdetails.forEach(i=>{
            if(i.id==data[16][2]){
            i.team=data[8][2]
            }
        })
            if(this.changeteam==true){
            data[8][2]=this.team
            }
        }
        if(j[8][2]==14){
            if(this.changeteam==true){
                data[10][2].forEach(t=>{t[40][2]=this.team})
            }
            if(this.changeskin==true){
                data[10][2].forEach(s=>{s[48][2]=this.skin})
                data[10][2].forEach(b=>{b[56][2]=0})
            }
        }
        if(j[8][2]==17){
        //    data[10][2][96][2]=13
        //    data[10][2][88][2]=22081850
        //    data[10][2][72][2]=0
        //    data[10][2][64][2]=0
        //    data[10][2][48][2]=0
        //    data[10][2][56][2]=1
        //    data[10][2][40][2]=9999999
        }
        js[8] = ["packetid","int",j[8][2]]
        js[18]=["data","dict",data]
        return js
    },
    handleomp(j){
        for (let b in j) {
        let _j = j[b]
        j[b]=this.handlepackets(_j)
            if(_j[8][2]==5){
                let data = _j[18][2]
            let msg = data[18][2]
            console.log(msg)
            if(msg.includes("!magic8ball")){
                const responses = [
        "Yes, definitely!",
        "Absolutely not.",
        "Ask again later.",
        "I'm not sure, try again.",
        "Yes, but with caution.",
        "No way!",
        "Probably.",
        "Very likely!",
        "Don't count on it.",
        "Yes, but it's complicated."
    ];
               let r = {
        8: ["PacketId","int",5],
        18: ["Data","dict",{
        8: ["playerId", "uint",server.client.pid+1000],
        18: ["message", "string","Mr.Magic8Ball:"+responses[Math.floor(Math.random() * responses.length)]]
        }]
    }
               server.ws.s(new Uint8Array(new BR().Sencoder(r)))
            }
        }
        }
        return j
    },
    switchteam(){
        this.changeteam =true
        this.team= Number(prompt('Enter team code\nRed team-0\nBlue team-1\nSpectator team-2\nGhost team-3'))
        let p =server.players
        p.forEach(i=>{
            let id = i[8][2]
            let js = {}
            let l = {
                8:['team', 'uint', this.team],
                16:['id', 'uint', id]
            }
            js[8]=["PacketID","int",13]
            js[18] = ["Data","dict",l]
            let a =new BR().Mencoder({0:js})
        let arr = new Uint8Array(a)
        server.om(arr)
            return arr
                     })
    },
    switchskin(){
        this.changeskin =true
        this.skin = Number(prompt('Choose the car you want:\n'+
                    'Level:Car-Code\nLevel-:Cruiser-1\nLevel-2:Tricked Out-2\nLevel-3:Bugged Out-3\nLevel-4:Taxi Cab-4\nLevel-5:Hot Rod-5\nLevel-7:Drag Racer-6\nLevel-10:Classic-7\nLevel-12:Soccer-Van-8\nLevel-15:Cement Mixer-9\nLevel-20:Apocalypse-10\nLevel-25:Dump Truck-11\nLevel-30:Steam Roller-12\nLevel-35:Box Car-14\nLevel-50:Pusher-13'))
    },
    stopteam(){
        this.changeteam=false
    },
    stopskin(){
        this.changeteam=false
    },
    movefreely(){
    this.movefree = true
    },
    stopmovefree(){
        this.movefree = false
    },
    changemovespeed(){
        this.movespeed== prompt("Enter the speed u want")
    },
    chat(){
    let msg = prompt("Enter ur message")
    let j = {
        8: ["PacketId","int",5],
        18: ["Data","dict",{
        8: ["playerId", "uint",server.client.pid],
        18: ["message", "string",msg]
        }]
    }
    let a = new BR().Sencoder(j)
    let arr = new Uint8Array(a)
    server.ws.s(arr)
    }
}
let server = {
    ws:null,
    t:null,
    p:null,
    o:null,
    l:null,
    s:null,
    client:{
        entity:{
        x:0,
        z:0,
        },
        command:0
    },
    ball:{
        id:0,
        x:0,
        z:0,
    },
    players:[],
    playerdetails:[],
    om(uint8Array){
    const m = new Blob([uint8Array], { type: "" });
               const msg = new MessageEvent(this.t, {
                data: m,
                ports: this.p,
                origin: this.o,
                lastEventId: this.l,
                source: this.s,
            })
               this.ws.om(msg);
    }
}
WebSocket.prototype.s = WebSocket.prototype.send;
WebSocket.prototype.send = function (data) {
   if (!this.om) {
           server.ws = this;
           this.om = this.onmessage;
           this.onmessage = async (e) => {
               server.t = e.type
               server.p = e.ports
               server.o = e.origin
               server.l = e.lastEventID
               server.s = e.source
               const arrayBuffer = await e.data.arrayBuffer();
               let uint8Array = new Uint8Array(arrayBuffer);
               let json = new BR().Mdecoder(uint8Array)
               json = MOD.handleomp(json)
               let arr = new BR([]).Mencoder(json)
               uint8Array = new Uint8Array(arr)
               const m = new Blob([uint8Array], { type: "" });
               const msg = new MessageEvent(e.type, {
                data: m,
                ports: e.ports,
                origin: e.origin,
                lastEventId: e.lastEventId,
                source: e.source,
            })
               this.om(msg);
           }
   }
    data= new Uint8Array(data)
    let json = new BR().Sdecoder(data)
    json = MOD.handlepackets(json)
    let arr= new BR([]).Sencoder(json)
    data = new Uint8Array(arr)
   this.s(data);
}

let bboost = null;
let t = 130;

function Space_down() {
    const event = new KeyboardEvent('keydown', {
        key: ' ',
        code: 'Space',
        which: 32,
        keyCode: 32,
        bubbles: true,
        cancelable: true
    });
    document.dispatchEvent(event);
}

function Space_up() {
    const event = new KeyboardEvent('keyup', {
        key: ' ',
        code: 'Space',
        which: 32,
        keyCode: 32,
        bubbles: true,
        cancelable: true
    });
    document.dispatchEvent(event);
}

function startBoost() {
    if (bboost) return; // prevent multiple intervals
    bboost = setInterval(() => {
        Space_down();
        setTimeout(Space_up, t);
    }, t);
}

function stopBoost() {
    if (bboost) {
        clearInterval(bboost);
        bboost = null;
    }
}

document.addEventListener("keydown", (e) => {
    if (e.code === "KeyS" || e.code === "ArrowDown") {
        startBoost();
    }
});

document.addEventListener("keyup", (e) => {
    if (e.code === "KeyS" || e.code === "ArrowDown") {
        stopBoost();
    }
});