Greasy Fork 还支持 简体中文。

Gladiatus

Auto-play for Gladiatus game. This script will help in expeditions, dungeons, training and working automatically for you.

您需要先安裝使用者腳本管理器擴展,如 TampermonkeyGreasemonkeyViolentmonkey 之後才能安裝該腳本。

You will need to install an extension such as Tampermonkey to install this script.

您需要先安裝使用者腳本管理器擴充功能,如 TampermonkeyViolentmonkey 後才能安裝該腳本。

您需要先安裝使用者腳本管理器擴充功能,如 TampermonkeyUserscripts 後才能安裝該腳本。

你需要先安裝一款使用者腳本管理器擴展,比如 Tampermonkey,才能安裝此腳本

您需要先安裝使用者腳本管理器擴充功能後才能安裝該腳本。

(我已經安裝了使用者腳本管理器,讓我安裝!)

你需要先安裝一款使用者樣式管理器擴展,比如 Stylus,才能安裝此樣式

你需要先安裝一款使用者樣式管理器擴展,比如 Stylus,才能安裝此樣式

你需要先安裝一款使用者樣式管理器擴展,比如 Stylus,才能安裝此樣式

你需要先安裝一款使用者樣式管理器擴展後才能安裝此樣式

你需要先安裝一款使用者樣式管理器擴展後才能安裝此樣式

你需要先安裝一款使用者樣式管理器擴展後才能安裝此樣式

(我已經安裝了使用者樣式管理器,讓我安裝!)

// ==UserScript==
// @name         Gladiatus
// @namespace    https://s39-br.gladiatus.gameforge.com/game/index.php
// @version      0.1
// @description  Auto-play for Gladiatus game. This script will help in expeditions, dungeons, training and working automatically for you.
// @author       MrLeonix
// @match        https://s39-br.gladiatus.gameforge.com/game/index.php*
// @grant        GM_getValue
// @grant        GM_setValue
// ==/UserScript==

(function () {
    'use strict';

    const HOST = "https://s39-br.gladiatus.gameforge.com/game/index.php?";

    const QUERY_PARAMETER_TOKEN = getQueryParameterValue("sh");

    // Constants
    const DEFAULT_REQUEST_DELAY_IN_MILLISECONDS = 1000 + (Math.random() * 100);
    const STATS = ["STR", "DEX", "AGI", "CON", "CHA", "INT"];


    // Script storage keys
    const KEY_CHARACTER = 'character';
    const KEY_COOLDOWNS = 'cooldowns';

    // Define character object
    const CHARACTER = GM_getValue(KEY_CHARACTER, {
        dungeonPoints: 0,
        expeditionPoints: 0,
        fragments: 0,
        gold: 0,
        health: 0,
        hellStones: 0,
        stats: {
            STR: 0, DEX: 0, AGI: 0, CON: 0, CHA: 0, INT: 0,
        },
        canTrain: true,
        isWorking: false
    });

    // Define character object
    const COOLDOWNS = GM_getValue(KEY_COOLDOWNS, {
        arena: 0,
        circus: 0,
        dungeon: 0,
        expedition: 0,
    });

    CHARACTER.dungeonPoints = formatNumber(document.getElementById("dungeonpoints_value_point").innerText);
    CHARACTER.expeditionPoints = formatNumber(document.getElementById("expeditionpoints_value_point").innerText);
    CHARACTER.gold = formatNumber(document.getElementById("sstat_gold_val").innerText);
    CHARACTER.health = formatNumber(document.getElementById("header_values_hp_bar").dataset.value);

    setTimeout(() => {
        if (isDungeonOnCooldown()) {
            COOLDOWNS.dungeon = getTimeLeftForDungeon();
        }
        if (isExpeditionOnCooldown()) {
            COOLDOWNS.expedition = getTimeLeftForExpedition();
        }
        updateCooldowns();
    }, 750)

    updateCharacter();

    setTimeout(() => {
        switch (getQueryParameterValue("mod")) {
            case "training":
                var auxCost = Math.min();
                var chosenTraining = -1;
                var cost = 0;
                var chosenTrainingCost = 0;
                var trainingOptions = [];
                var divs = document.getElementById("training_box").children;
                for (let i = 0; i < divs.length; i++) {
                    trainingOptions.push(divs[i]);
                }

                // Remove details
                trainingOptions.shift();
                trainingOptions.pop();
                trainingOptions.pop();

                for (let i = 0; i < trainingOptions.length; i++) {
                    CHARACTER.stats[STATS[i]] = formatNumber(trainingOptions[i].querySelector(`span#char_f${i} div`).innerText);
                    cost = formatNumber(trainingOptions[i].querySelector("div div.training_costs").innerText);
                    if (cost < auxCost) {
                        chosenTraining = i;
                        auxCost = chosenTrainingCost = cost;
                    }
                }
                updateCharacter();
                if (chosenTraining > -1 && CHARACTER.gold >= chosenTrainingCost) {
                    CHARACTER.stats[STATS[chosenTraining]] += 1;
                    updateCharacter();
                    trainingOptions[chosenTraining].querySelector("div a.training_button").click();
                } else {
                    CHARACTER.canTrain = false;
                    updateCharacter();
                    goToExpedition();
                }
                break;
            case "location":
                if (!isExpeditionOnCooldown()) {
                    attack(null, '0', 3, 1, '');
                } else if (CHARACTER.dungeonPoints > 0 && COOLDOWNS.dungeon < 1) {
                    goToDungeon();
                } else if (CHARACTER.dungeonPoints < 1 && CHARACTER.expeditionPoints < 1) {
                    goToWork();
                } else {
                    setTimeout(() => {
                        COOLDOWNS.dungeon > COOLDOWNS.expedition ?
                            goToExpedition() :
                            goToDungeon();
                    }, Math.min(COOLDOWNS.dungeon, COOLDOWNS.expedition) * 1000);
                }
                break;
            case "dungeon":
                if (!isDungeonOnCooldown()) {
                    document.querySelector("div.map_label").click();
                } else {
                    COOLDOWNS.dungeon = getTimeLeftForDungeon();
                    GM_setValue(KEY_COOLDOWNS, COOLDOWNS);
                }

                if (CHARACTER.expeditionPoints > 0 && COOLDOWNS.expedition < 1) {
                    goToExpedition();
                } else if (CHARACTER.dungeonPoints < 1 && CHARACTER.expeditionPoints < 1) {
                    goToWork();
                } else {
                    setTimeout(() => {
                        COOLDOWNS.dungeon > COOLDOWNS.expedition ?
                            goToExpedition() :
                            goToDungeon();
                    }, Math.min(COOLDOWNS.dungeon, COOLDOWNS.expedition) * 1000);
                }
                break;
            case "reports":
                goToExpedition();
                if (document.getElementById("menue_packages").querySelector("div.menue_new_count") !== null) {
                    //document.getElementById("menue_packages").click();
                }
                break;
            case "work":
                if (document.getElementById("content").innerHTML.indexOf("Ainda não terminou seu trabalho") < 0 && CHARACTER.expeditionPoints < 1) {
                    CHARACTER.canTrain = true;
                    CHARACTER.isWorking = true;
                    updateCharacter();
                    setWorkTime(2, 1, 8, 'Hora', 'Horas', 'Trabalhar no estábulo', 1);
                    document.getElementById("workTime").value = document.getElementById("workTime").children[document.getElementById("workTime").childElementCount - 1].value;
                    document.getElementById("doWork").click();
                } else {
                    CHARACTER.isWorking = false;
                    updateCharacter();
                    goTraining();
                }
                break;
            default: break;
        }
    }, DEFAULT_REQUEST_DELAY_IN_MILLISECONDS);

    // Format texts to return as numbers (no thousand separators)
    function formatNumber(value) {
        while (value.indexOf(".") > 0) value = value.replace(".", "");
        return parseInt(value);
    }

    function getQueryParameterValue(param) {
        const urlParams = new URLSearchParams(window.location.search);
        return urlParams.get(param);
    }

    function goToDungeon() {
        CHARACTER.dungeonPoints > 0 && !CHARACTER.isWorking ?
            goTo("dungeon") :
            goTo("work");
    }

    function goToExpedition() {
        CHARACTER.expeditionPoints > 0 && !CHARACTER.isWorking ?
            goTo("location&loc=0") :
            goTo("work");
    }

    function goToWork() {
        goTo("work");
    }

    function goTraining() {
        if (!CHARACTER.canTrain) return;
        goTo("training");
    }

    function goTo(loc) {
        location = `${HOST}mod=${loc}&sh=${QUERY_PARAMETER_TOKEN}`;
    }

    // Gets the basic value for a skill in given table cell.
    function getSkillValue(cell) {
        return parseInt(cell.querySelector("table > tbody > tr:nth-child(5n) > td:nth-child(2n)").textContent);
    }

    function getTimeLeftForDungeon() {
        var time = document.getElementById("cooldown_bar_text_dungeon").innerText;
        time = (parseInt(time.substr(0, 2)) * 3600) + (parseInt(time.substr(3, 2)) * 60) + parseInt(time.substr(5, 2));
        return time;
    }

    function getTimeLeftForExpedition() {
        var time = document.getElementById("cooldown_bar_text_expedition").innerText;
        time = (parseInt(time.substr(0, 2)) * 3600) + (parseInt(time.substr(3, 2)) * 60) + parseInt(time.substr(5, 2));
        return time;
    }

    function isDungeonOnCooldown() {
        return document.getElementById("cooldown_bar_text_dungeon").innerText !== "Ir para a Masmorra";
    }

    function isExpeditionOnCooldown() {
        return document.getElementById("cooldown_bar_text_expedition").innerText !== "Ir em Expedição";
    }

    // Update character in local storage
    function updateCharacter() {
        GM_setValue(KEY_CHARACTER, CHARACTER);
    }

    function updateCooldowns() {
        GM_setValue(KEY_COOLDOWNS, COOLDOWNS);
    }
})();